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Image URLs again...

Vlad Protsenko 11 months ago
parent
commit
37b6fb1c6b

+ 16 - 12
docs/en/manuals/editor-scripts-ui.md

@@ -45,9 +45,8 @@ return M
 ```
 ```
 
 
 This code snippet defines a **View → Do with confirmation** command. When you execute it, you will see the following dialog:
 This code snippet defines a **View → Do with confirmation** command. When you execute it, you will see the following dialog:
-<div align="center"><img src="/manuals/images/editor_scripts/perform_action_dialog.png" width="652"></div>
-
 
 
+![Hello world dialog](images/editor_scripts/[email protected])
 
 
 Finally, after pressing <kbd>Enter</kbd> (or clicking on the `Perform` button), you'll see the following line in the editor console:
 Finally, after pressing <kbd>Enter</kbd> (or clicking on the `Perform` button), you'll see the following line in the editor console:
 ```
 ```
@@ -76,7 +75,8 @@ editor.ui.label({
 })
 })
 ```
 ```
 The visible part is the `Hello` text, and it's aligned within the assigned component bounds:
 The visible part is the `Hello` text, and it's aligned within the assigned component bounds:
-<div align="center"><img src="/manuals/images/editor_scripts/alignment.png" width="141"></div>
+
+![Alignment](images/editor_scripts/[email protected])
 
 
 ## Built-in components
 ## Built-in components
 
 
@@ -85,7 +85,8 @@ The editor defines various built-in components that can be used together to buil
 ### Layout components
 ### Layout components
 
 
 Layout components are used for placing other components next to each other. Main layout components are **`horizontal`**, **`vertical`** and **`grid`**. These components also define props such as **padding** and **spacing**, where padding is an empty space from the edge of the assigned bounds to the content, and spacing is an empty space between children:
 Layout components are used for placing other components next to each other. Main layout components are **`horizontal`**, **`vertical`** and **`grid`**. These components also define props such as **padding** and **spacing**, where padding is an empty space from the edge of the assigned bounds to the content, and spacing is an empty space between children:
-<div align="center"><img src="/manuals/images/editor_scripts/padding_and_spacing.png" width="151"></div>
+
+![Padding and Spacing](images/editor_scripts/[email protected])
 
 
 Editor defines `small`, `medium` and `large` padding and spacing constants. When it comes to spacing, `small` is intended for spacing between different sub-elements of an individual UI element, `medium` is for spacing between individual UI elements, and `large` is a spacing between groups of elements. Default spacing is `medium`. With paddings, `large` means padding from the edges of the window to content, `medium` is padding from the edges of a significant UI element, and `small` is a padding from the edges of small UI elements like context menus and tooltips (not implemented yet).
 Editor defines `small`, `medium` and `large` padding and spacing constants. When it comes to spacing, `small` is intended for spacing between different sub-elements of an individual UI element, `medium` is for spacing between individual UI elements, and `large` is a spacing between groups of elements. Default spacing is `medium`. With paddings, `large` means padding from the edges of the window to content, `medium` is padding from the edges of a significant UI element, and `small` is a padding from the edges of small UI elements like context menus and tooltips (not implemented yet).
 
 
@@ -117,7 +118,8 @@ editor.ui.grid({
 })
 })
 ```
 ```
 The code above will produce the following dialog form:
 The code above will produce the following dialog form:
-<div align="center"><img src="/manuals/images/editor_scripts/new_level_dialog.png" width="652"></div>
+
+![New Level Dialog](images/editor_scripts/[email protected])
 
 
 ### Data presentation components
 ### Data presentation components
 
 
@@ -181,7 +183,8 @@ issue = {severity = editor.ui.ISSUE_SEVERITY.WARNING, message = "This value is d
 When issue is specified, it changes how the input component looks, and adds a tooltip with the issue message.
 When issue is specified, it changes how the input component looks, and adds a tooltip with the issue message.
 
 
 Here is a demo of all inputs with their issue variants:
 Here is a demo of all inputs with their issue variants:
-<div align="center"><img src="/manuals/images/editor_scripts/inputs_demo.png" width="652"></div>
+
+![Inputs](images/editor_scripts/[email protected])
 
 
 ### Dialog-related components
 ### Dialog-related components
 
 
@@ -220,10 +223,10 @@ local dialog = editor.ui.component(function(props)
         content = editor.ui.vertical({
         content = editor.ui.vertical({
             padding = editor.ui.PADDING.LARGE,
             padding = editor.ui.PADDING.LARGE,
             children = { 
             children = { 
-                editor.ui.text_field({ 
-                    text = name,
-                    -- 3. typing updates the local state
-                    on_text_changed = set_name 
+                editor.ui.string_field({ 
+                    value = name,
+                    -- 3. typing + Enter updates the local state
+                    on_value_changed = set_name 
                 }) 
                 }) 
             }
             }
         }),
         }),
@@ -253,8 +256,9 @@ else
 end
 end
 ```
 ```
 
 
-When you execute a menu command that runs this code, the editor will show a dialog with disabled `"Create File"` dialog at the start, but as soon as you start typing, it will become enabled:
-<div align="center"><img src="/manuals/images/editor_scripts/reactive_new_file_dialog.png" width="652"></div>
+When you execute a menu command that runs this code, the editor will show a dialog with disabled `"Create File"` dialog at the start, but, when you type a name and press <kbd>Enter</kbd>, it will become enabled:
+
+![New File Dialog](images/editor_scripts/[email protected])
 
 
 So, how does it work? On the very first render, `use_state` hook creates a local state associated with the component and returns it with a setter for the state. When the setter function is invoked, it schedules a component re-render. On subsequent re-renders, the component function is invoked again, and `use_state` returns the updated state. New view component returned by the component function is then diffed against the old one, and the UI is updated where the changes were detected.
 So, how does it work? On the very first render, `use_state` hook creates a local state associated with the component and returns it with a setter for the state. When the setter function is invoked, it schedules a component re-render. On subsequent re-renders, the component function is invoked again, and `use_state` returns the updated state. New view component returned by the component function is then diffed against the old one, and the UI is updated where the changes were detected.
 
 

+ 0 - 0
docs/en/manuals/images/editor_scripts/alignment.png → docs/en/manuals/images/editor_scripts/[email protected]


+ 0 - 0
docs/en/manuals/images/editor_scripts/inputs_demo.png → docs/en/manuals/images/editor_scripts/[email protected]


+ 0 - 0
docs/en/manuals/images/editor_scripts/new_level_dialog.png → docs/en/manuals/images/editor_scripts/[email protected]


+ 0 - 0
docs/en/manuals/images/editor_scripts/padding_and_spacing.png → docs/en/manuals/images/editor_scripts/[email protected]


+ 0 - 0
docs/en/manuals/images/editor_scripts/perform_action_dialog.png → docs/en/manuals/images/editor_scripts/[email protected]


+ 0 - 0
docs/en/manuals/images/editor_scripts/reactive_new_file_dialog.png → docs/en/manuals/images/editor_scripts/[email protected]