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Mikael Säker 7 жил өмнө
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+ 1 - 1
docs/en/tutorials/platformer.md

@@ -103,7 +103,7 @@ This is how we integrate the acceleration and velocity to move the character in
     ```
 
 5. Check if dv exceeds the intended speed difference, clamp it in that case
-6. Save the current velocity for later use (+self.velocity+, which right now is the velocity used the previous frame):
+6. Save the current velocity for later use (`self.velocity`, which right now is the velocity used the previous frame):
 
     ```lua
     local v0 = self.velocity