* update physics * update input * update * update code sharing in getting-help.md * Export Compliance * update on file i/o * pi / 4 * inputs * forum url * read only user * html5 gamepad * sdk api update * update * image properties * update editor * defold sdk update * animation updates * animation fix * run as admin * update bob * update about AndroidX support * software render * linux-faq.md update * 4.28.2021 updates * Basis Universal format * sound & mesh * gamepad event mapping * admob url * Minor edit to building blocks intro text * update gamepad & ios * project settings * libffi version * scaling * image compression * update gamepads * increase memory * caching assets * update 2021/10/6 * update 2021/10/16 blend-modes.md * update 2021/11/12 * allow dynamic transforms update * Bundle update * update faq * bullet & bob * script properties update * editor-styling * build server url * editor templates * spine extension update * Fix typo in the "optimizations" word in Chinese docs * Update to material.md - Constants buffers * Verify Graphics Calls * H5 parameters * OpenJDK downloads * cn update corresponds to [pull 259](https://github.com/defold/doc/pull/259) * application security * porting guidelines * update for 8f1651f * cn update for 094bf6f * cn update for 20fdfc5 & 6263317 * cn update for 7/19/2022 * title * profiling update * update editor.md * update bob.md * update shortcuts * update fixed update note
@@ -76,6 +76,10 @@ end
启动集合每个游戏对象组件都会被遍历到. 只要它们定义了 `update()` 函数, 就会在更新时被调用. 对于集合代理组件, 其内部 "update" 过程会递归进行下去.
+::: 注意
+如果 [物理模拟使用了固定时间步](/manuals/physics/#physics-updates) 则每个脚本里的 `fixed_update()` 也可能会被自动调用. 这有助于物理模拟使用固定时间间隔而产生稳定模拟效果.
+:::
+
::: 注意
每个 `update()` 函数调用顺序不确定. 调用顺序和集合里所处位置无关.
:::