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@@ -31,7 +31,8 @@ usage: bob [options] [commands]
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extensions)
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-ce,--certificate <arg> Certificate (Android)
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-d,--debug Use debug version of dmengine (when
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- bundling)
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+ bundling). Deprecated, use --variant
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+ instead
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--defoldsdk <arg> What version of the defold sdk (sha1)
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to use
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-e,--email <arg> User email
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@@ -50,10 +51,17 @@ usage: bob [options] [commands]
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-pk,--private-key <arg> Private key (Android)
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-r,--root <arg> Build root directory. Default is
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current directory
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+ --strip-executable Strip the dmengine of debug symbols
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+ (when bundling iOS or Android)
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-tc,--texture-compression <arg> Use texture compression as specified
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- in texture profiles (boolean)
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+ in texture profiles
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+ -tp,--texture-profiles <arg> Use texture profiles (deprecated)
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-u,--auth <arg> User auth token
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-v,--verbose Verbose output
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+ --variant <arg> Specify debug, release or headless
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+ version of dmengine (when bundling)
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+ --version Prints the version number to the
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+ output
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```
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Available commands:
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@@ -65,10 +73,10 @@ Available commands:
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: Delete all files in the build directory.
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`build`
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-: Builds all project data. Add the "--archive" option to build a data archive file ("game.darc" in the build directory).
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+: Builds all project data. Add the `--archive` option to build a data archive file ("game.darc" in the build directory).
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`bundle`
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-: Creates a platform specific application bundle. Bundling requires that a built archive is present (`build` with the `--archive` option) and that a target platform is specified (with the `--platform` option). Bob creates the bundle in the output directory unless a different directory is specified with the `--bundle-output` option. The bundle is named according to the project name setting in *game.project*.
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+: Creates a platform specific application bundle. Bundling requires that a built archive is present (`build` with the `--archive` option) and that a target platform is specified (with the `--platform` option). Bob creates the bundle in the output directory unless a different directory is specified with the `--bundle-output` option. The bundle is named according to the project name setting in *game.project*. The `--variant` specifies which type of executable to build when bundling and it together with the `--strip-executable` option replaces the `--debug` option. If no `--variant` is specified you will get a release version of the engine (stripped of symbols on Android and iOS). Setting `--variant` to debug and omitting `--strip-executable` yields the same type of executable as `--debug` used to do.
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`resolve`
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: Resolve all external library dependencies.
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