Björn Ritzl 6 tháng trước cách đây
mục cha
commit
59578f1c8f

+ 5 - 0
.wordlist.txt

@@ -42,6 +42,7 @@ ACL
 PEM
 IPv
 ZeroBrane
+ZeroBrane’s
 RPG
 UHD
 NPC
@@ -235,6 +236,7 @@ libdmengine
 exe
 apk
 apkx
+APK’s
 APKs
 aab
 androideabi
@@ -273,6 +275,7 @@ frontend
 liveupdate
 glyphs
 templated
+profi
 ProFi
 "ProFi"
 localhost
@@ -325,6 +328,7 @@ preconfigured
 preload
 preprocessor
 preprocessing
+prewarm
 reconfiguring
 checkboxes
 Sur
@@ -497,3 +501,4 @@ Antialias
 dSYM
 wget
 symbolicated
+

+ 1 - 1
docs/en/manuals/debugging-game-and-system-logs.md

@@ -15,7 +15,7 @@ The game log will only show information in debug builds. The log will be complet
 
 ## Reading the game log from the editor
 
-When you run your game locally from the editor or connected to the [mobile dev app](/manuals/dev-app) all of the output will be shown in the console pane of the editor:
+When you run your game locally from the editor or connected to the [mobile development app](/manuals/dev-app) all of the output will be shown in the console pane of the editor:
 
 ![Editor 2](images/editor/editor2_overview.png)
 

+ 1 - 1
docs/en/manuals/debugging-native-code.md

@@ -40,7 +40,7 @@ Each tool can debug certain platforms:
 
 ## Use print debugging
 
-The simplest way to debug your native code is to use [print debugging](http://en.wikipedia.org/wiki/Debugging#Techniques). Use the functions in the [dmLog namespace](/ref/stable/dmLog/) to watch variables or indicate the flow of execution. Using any of the log functions will print to the *Console* view in the editor and to the [game log](/manuals/debugging-game-and-system-logs).
+The simplest way to debug your native code is to use [print debugging](http://en.wikipedia.org/wiki/Debugging#Techniques). Use the functions in the [`dmLog` namespace](/ref/stable/dmLog/) to watch variables or indicate the flow of execution. Using any of the log functions will print to the *Console* view in the editor and to the [game log](/manuals/debugging-game-and-system-logs).
 
 
 ## Analyze a crash log

+ 2 - 2
docs/en/manuals/html5.md

@@ -48,7 +48,7 @@ You can't test the HTML5 bundle by opening `index.html` file in a browser. This
 :::
 
 ::: important
-If you see a "wasm streaming compile failed: TypeError: Failed to execute ‘compile’ on ‘WebAssembly’: Incorrect response MIME type. Expected ‘application/wasm’." error in the console you must make sure that your server uses the `application/wasm` MIME type for `.wasm` files.
+If you see a `"wasm streaming compile failed: TypeError: Failed to execute ‘compile’ on ‘WebAssembly’: Incorrect response MIME type. Expected ‘application/wasm’."` error in the console you must make sure that your server uses the `application/wasm` MIME type for `.wasm` files.
 :::
 
 ## Creating HTML5 bundle
@@ -196,7 +196,7 @@ DEFOLD_ENGINE_ARGUMENTS
 
 If you create your custom template, you can redefine set of parameters for the engine loader. To achieve that you need to add `<script>` section and redefine values inside `CUSTOM_PARAMETERS`. 
 ::: important
-Your custom `<script>` should be placed after `<script>` section with reference to dmloader.js but before call `EngineLoader.load` function.
+Your custom `<script>` should be placed after `<script>` section with reference to `dmloader.js` but before call `EngineLoader.load` function.
 :::
 For example:
 

+ 1 - 1
docs/en/manuals/project-settings.md

@@ -543,7 +543,7 @@ If set, hides the navigation and status bars and lets your app capture all touch
 #### Debuggable
 Whether or not the application can be debugged using tools such as [GAPID](https://github.com/google/gapid) or [Android Studio](https://developer.android.com/studio/profile/android-profiler). This will set the `android:debuggable` flag in the Android manifest ([official documentation](https://developer.android.com/guide/topics/manifest/application-element#debug)).
 
-#### Extract Native Libaries
+#### Extract Native Libraries
 Specifies whether the package installer extracts native libraries from the APK to the file system. If set to `false`, your native libraries are stored uncompressed in the APK. Although your APK might be larger, your application loads faster because the libraries load directly from the APK at runtime. This will set the `android:extractNativeLibs` flag in the Android Manifest ([official documentation](https://developer.android.com/guide/topics/manifest/application-element#extractNativeLibs)). `true` by default.
 
 ---

+ 1 - 1
docs/en/tutorials/grading.md

@@ -385,7 +385,7 @@ color = color_{low} \times (1 - C_{frac}) + color_{high} \times C_{frac}
 
 Here `color`~low~ is the color sampled from the lower (leftmost) cell and `color`~high~ is the color sampled from the higher (rightmost) cell. The GLSL function `mix()` performs this linear interpolation for us.
 
-The value `C`~frac~ above is the fractional part of the blue channel value scaled to the `0`--`15` color range:
+The value `C~frac~` above is the fractional part of the blue channel value scaled to the `0`--`15` color range:
 
 ```math
 C_{frac} = B \times (N - 1) - \left \lfloor{B \times (N - 1)} \right \rfloor