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@@ -70,7 +70,7 @@ Refer to the [component overview](/manuals/components/) for a list of all availa
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## Objects added in-place or by reference
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-When you create a collection, game object or component _file_, you create a blueprint, or a prototype. This only adds a file to the project file structure, nothing is added to your running game. To add an instance of a collection, game object or component based on a blueprint file, you add an instance of it in one of your collection files.
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+When you create a collection, game object or component _file_, you create what we call a prototype (also known as "prefabs" or "blueprints" in other engines). This only adds a file to the project file structure, nothing is added to your running game. To add an instance of a collection, game object or component based on a prototype file, you add an instance of it in one of your collection files.
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You can see what file an object instance is based on in the outline view. The file "main.collection" contains three instances that are based on files:
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@@ -80,15 +80,15 @@ You can see what file an object instance is based on in the outline view. The fi
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{srcset="images/building_blocks/[email protected] 2x"}
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-The benefit of creating blueprint files becomes apparent when you have multiple instances of a game object or collection and wishes to change all of them:
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+The benefit of creating prototype files becomes apparent when you have multiple instances of a game object or collection and wishes to change all of them:
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{srcset="images/building_blocks/[email protected] 2x"}
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-By changing the blueprint file, any instance that uses that file will immediately be updated.
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+By changing the prototype file, any instance that uses that file will immediately be updated.
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-{srcset="images/building_blocks/[email protected] 2x"}
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+{srcset="images/building_blocks/[email protected] 2x"}
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-Here the sprite image of the blueprint file is changed and immediately all instances using the file are updated:
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+Here the sprite image of the prototype file is changed and immediately all instances using the file are updated:
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{srcset="images/building_blocks/[email protected] 2x"}
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