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Merge branch 'master' of https://github.com/defold/doc

CocosGames 4 yıl önce
ebeveyn
işleme
606d89912c
4 değiştirilmiş dosya ile 17 ekleme ve 0 silme
  1. 4 0
      docs/en/en.json
  2. 2 0
      docs/en/faq/faq.md
  3. 9 0
      docs/en/manuals/ios.md
  4. 2 0
      docs/en/shared/ios-faq.md

+ 4 - 0
docs/en/en.json

@@ -618,6 +618,10 @@
                         "path": "/extension-adinfo",
                         "name": "Advertising Info"
                     },
+                    {
+                        "path": "/extension-camera",
+                        "name": "Camera"
+                    },
                     {
                         "path": "/extension-facebook",
                         "name": "Facebook"

+ 2 - 0
docs/en/faq/faq.md

@@ -151,6 +151,8 @@ See [this link](https://github.com/defold/editor2-issues/blob/master/faq/pkixpat
 ## HTML5
 :[HTML5 FAQ](../shared/html5-faq.md)
 
+## IOS
+:[iOS FAQ](../shared/ios-faq.md)
 
 ## Windows
 :[Windows FAQ](../shared/windows-faq.md)

+ 9 - 0
docs/en/manuals/ios.md

@@ -55,6 +55,11 @@ Since Xcode 7, anyone can install Xcode and do on-device development for free. Y
 3. Add a new account to Xcode and sign in with your Apple ID.
 4. Create a new project. The simplest "Single View App" works fine.
 5. Select your "Team" (auto created for you) and give the app a bundle identifier.
+
+::: important
+Make a note of the bundle identifier as you must use the same bundle identifier in your Defold project.
+:::
+
 6. Make sure that Xcode has created a *Provisioning Profile* and *Signing Certificate* for the app.
 
    ![](images/ios/xcode_certificates.png)
@@ -197,3 +202,7 @@ xcrun simctl install booted your.app
 # launch the simulator
 open /Applications/Xcode.app/Contents/Developer/Applications/Simulator.app
 ```
+
+
+## FAQ
+:[iOS FAQ](../shared/ios-faq.md)

+ 2 - 0
docs/en/shared/ios-faq.md

@@ -0,0 +1,2 @@
+#### Q: I am unable to install my Defold game using a free Apple Developer account.
+A: Make sure that you are using the same bundle identifier in your Defold project as you used in the Xcode project when you generated the mobile provisioning profile.