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: Static objects never move but a dynamic object that collides with a static object will react by bouncing and/or sliding. Static objects are very useful for building level geometry (i.e. ground and walls) that does not move. They are also cheaper performance-wise than dynamic objects. You cannot move or otherwise change static objects.
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: Static objects never move but a dynamic object that collides with a static object will react by bouncing and/or sliding. Static objects are very useful for building level geometry (i.e. ground and walls) that does not move. They are also cheaper performance-wise than dynamic objects. You cannot move or otherwise change static objects.
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: Kinematic objects register collisions with other physics objects, but the physics engine do not perform any automatic simulation. The job of resolving collisions, or ignoring them, is left to you ([learn more](/manuals/physics-resolving-collisions)). Kinematic objects are very good for player or script controlled objects that require fine grained control of the physical reactions, like a player character.
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: Kinematic objects register collisions with other physics objects, but the physics engine do not perform any automatic simulation. The job of resolving collisions, or ignoring them, is left to you ([learn more](/manuals/physics-resolving-collisions)). Kinematic objects are very good for player or script controlled objects that require fine grained control of the physical reactions, like a player character.
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