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@@ -5,9 +5,9 @@ brief: This manual briefly covers how to work with code in Defold.
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# Writing code
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-While Defold allows you to create a lot of your game content using visual tools such as the tilemap and particle effect editors you still create your game logic using a code editor. Game logic should mainly be written using the [Lua programming language](https://www.lua.org/) while extensions to the engine itself is written using the native language(s) for the target platform.
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+While Defold allows you to create a lot of your game content using visual tools such as the tilemap and particle effect editors you still create your game logic using a code editor. Game logic is written using the [Lua programming language](https://www.lua.org/) while extensions to the engine itself are written using the native language(s) for the target platform.
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-Defold has a built in text editor that allows you to open and edit Lua files (.lua extension), Defold script files (.script, .gui_script and .render_script) as well as any other file that with a file extension not natively handled by the editor. Additionally the editor provides syntax highlighting for Lua and script files.
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+Defold has a built in text editor that allows you to open and edit Lua files (.lua), Defold script files (.script, .gui_script and .render_script) as well as any other file with a file extension not natively handled by the editor. Additionally the editor provides syntax highlighting for Lua and script files.
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## Writing Lua code
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