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@@ -113,7 +113,10 @@ CONSTANT_TYPE_VIEWPROJ
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: A matrix with the view and projection matrices already multiplied.
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CONSTANT_TYPE_WORLDVIEW
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-: A matrix with the world and view projection matrices already multiplied.
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+: A matrix with the world and view matrices already multiplied.
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+
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+CONSTANT_TYPE_WORLDVIEWPROJ
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+: A matrix with the world, view and projection matrices already multiplied.
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CONSTANT_TYPE_NORMAL
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: A matrix to compute normal orientation. The world transform might include non-uniform scaling, which breaks the orthogonality of the combined world-view transform. The normal matrix is used to avoid issues with the direction when transforming normals. (The normal matrix is the transpose inverse of the world-view matrix).
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