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Fixed more typos

Björn Ritzl il y a 6 mois
Parent
commit
7067c1b78b

+ 58 - 1
.wordlist.txt

@@ -21,4 +21,61 @@ scroller
 platformer
 Rodrigo
 Monteiro
-solvability
+Andrioli
+Ragnar
+Svensson
+solvability
+tilemap
+RPG
+walkthrough
+ExciteMike
+thrusted
+normals
+Rosen
+Wolfire
+Tilesource
+collectionfactory
+APIs
+init
+gameplay
+blockfactory
+subfolder
+spinescene
+lifecycle
+subfolder
+framerate
+Shadertoy
+shaders
+shader
+builtins
+viewport
+dae
+vroom
+slerp
+PKIX
+Homebrew
+SDK
+Xcode
+Flatpak
+Flatseal
+Qtile
+JavaFX
+IDFA
+SHA
+NativeAOT
+DotNet
+Haxe
+VSCode
+LuaJIT
+ZLib
+libffi
+HiDPI
+ParticleFx
+json
+hxdefold
+transpiling
+transcoding
+lossy
+Mipmaps
+codesign
+profiler

+ 2 - 2
docs/en/manuals/texture-profiles.md

@@ -130,8 +130,8 @@ If two [path settings](#path-settings) matches the same file and the path uses d
 *Mipmaps*
 : If checked, mipmaps are generated for the platform. Unchecked by default.
 
-*Premultiply alpha*
-: If checked, alpha is premultiplied into the texture data. Checked by default.
+*Pre-multiply alpha*
+: If checked, alpha is pre-multiplied into the texture data. Checked by default.
 
 *Max Texture Size*
 : If set to a non-zero value, textures are limited in pixel size to the specified number. Any texture that has a width or height larger than the specified value will be scaled down.

+ 1 - 1
docs/en/shared/component-max-count-optimizations.md

@@ -1,5 +1,5 @@
 ## Component max count optimizations
-The *game.project* settings file contains many values specifying the maximum number of a certain resource that can exist at the same time, often counted per loaded collection (also called world). The Defold engine will use these max values to preallocate memory for this amount of memory to avoid dynamic allocations and memory fragmentation while the game is running.
+The *game.project* settings file contains many values specifying the maximum number of a certain resource that can exist at the same time, often counted per loaded collection (also called world). The Defold engine will use these max values to pre-allocate memory for this amount of memory to avoid dynamic allocations and memory fragmentation while the game is running.
 
 The Defold data structures used to represent components and other resources are optimized to use as little memory as possible but care should still be taken when setting the values to avoid allocating more memory than is actually necessary.
 

+ 2 - 2
docs/en/shared/editor-faq.md

@@ -16,13 +16,13 @@ Discussed [here on the Defold forum](https://forum.defold.com/t/editor-endless-l
 A: Check if there are spaces in the path leading up to the Defold application. For instance, if you put the folder *Defold-macosx* containing the macOS version of the editor in your *Applications* folder, then you should be ok.  If you rename the folder *Defold macosx* the editor might not start anymore. On Windows, putting Defold under *C:\\Program Files\\* can trigger this problem. This is due to a known bug in the underlying Eclipse framework.
 
 
-#### Q: Why am I getting an error saying "sun.security.validator.ValidatorException: PKIX path building failed" when launching the editor?
+#### Q: Why am I getting an error saying `sun.security.validator.ValidatorException: PKIX path building failed` when launching the editor?
 A: This exception occurs when the editor tries to make an https connection but the certificate chain provided by the server cannot be verified.
 
 See [this link](https://github.com/defold/defold/blob/master/editor/README_TROUBLESHOOTING_PKIX.md) for details on this error.
 
 
-#### Q: Why am I am getting a "java.lang.OutOfMemoryError: Java heap space" when performing certain operations?
+#### Q: Why am I am getting a `java.lang.OutOfMemoryError: Java heap space` when performing certain operations?
 A: The Defold editor is built using Java and in some cases the default memory configuration of Java might not be sufficient. If this happens you can manually configure the editor to allocate more memory by editing the editor configuration file. The configuration file, named `config`, is located in the `Defold.app/Contents/Resources/` folder on macOS. On Windows it is located next to `Defold.exe` executable and on Linux next to the `Defold` executable. Open the `config` file and add `-Xmx6gb` to the line starting with `vmargs`. Adding `-Xmx6gb` will set the max heap size to 6 gigabytes (the default is usually 4Gb). It should look something like this:
 
 ```

+ 1 - 1
docs/en/shared/linux-faq.md

@@ -26,7 +26,7 @@ $ GTK_CSD=0 ./Defold
 ```
 
 
-#### Q: The Defold editor crashes when opening a collection or game object and the crash refers to "com.jogamp.opengl"
+#### Q: The Defold editor crashes when opening a collection or game object and the crash refers to `com.jogamp.opengl`
 
 A: On certain distributions (like Ubuntu 18) there is an issue with the version of jogamp/jogl Defold uses vs. the version of [Mesa](https://docs.mesa3d.org/) on the system. You can override which GL version that gets reported when calling `glGetString(GL_VERSION)` by setting the `MESA_GL_VERSION_OVERRIDE` to 2.1 or a larger value but less than or equal to the version of your driver. You can check which is the maximum OpenGL version your driver supports using `glxinfo`:
 

+ 1 - 1
docs/en/tutorials/texture-scrolling.md

@@ -106,7 +106,7 @@ The `local animate` float 1.0 is our target value we are animating in "animation
 
 ## Next steps
 
-As an exercise you can try to animate the `water_bg` texcoords in the opposite direction like in the example demo!
+As an exercise you can try to animate the `water_bg` texture coordinates in the opposite direction like in the example demo!
 
 Hope this helps. If you do make something scroll please share!