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@@ -20,7 +20,7 @@ To create a camera, <kbd>right click</kbd> a game object and select <kbd>Add Com
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-The camera component has the following properties that defines the camera *frustum* (perspective camera only):
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+The camera component has the following properties that defines the camera *frustum*:
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@@ -34,10 +34,10 @@ Fov
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: (**Perspective camera only**) - The *vertical* camera field of view expressed in _radians_. The wider the field of view, the more the camera will see. Note that the current default value (45) is misleading. For a 45 degree field of view, change the value to 0.785 (`π / 4`).
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Near Z
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-: (**Perspective camera only**) - The Z-value of the near clipping plane.
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+: The Z-value of the near clipping plane.
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Far Z
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-: (**Perspective camera only**) - The Z-value of the far clipping plane.
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+: The Z-value of the far clipping plane.
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Auto Aspect Ratio
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: (**Perspective camera only**) - Set this to let the camera automatically calculate the aspect ratio.
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