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Project settings links

Björn Ritzl 5 年之前
父節點
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78e683c5f5
共有 3 個文件被更改,包括 3 次插入3 次删除
  1. 1 1
      docs/en/manuals/bundling.md
  2. 1 1
      docs/en/manuals/collection-proxy.md
  3. 1 1
      docs/en/manuals/extensions.md

+ 1 - 1
docs/en/manuals/bundling.md

@@ -39,7 +39,7 @@ Creating an OSX application bundle (.app file) is documented in the [macOS manua
 
 ### Linux
 
-Creating a Linux application bundle requires no specific setup and no optional platform specific configuration in the "game.project" [project settings file](/manuals/project-settings/).
+Creating a Linux application bundle requires no specific setup and no optional platform specific configuration in the "game.project" [project settings file](/manuals/project-settings/#linux).
 
 ### Windows
 

+ 1 - 1
docs/en/manuals/collection-proxy.md

@@ -23,7 +23,7 @@ Collection proxies differ from [collection factory components](/manuals/collecti
 
 ## Bootstrap
 
-When the Defold engine starts it loads and instanciates all game objects from a *bootstrap collection* into the runtime. It then initializes and enables the game objects and their components. Which bootstrap collection the engine should use is set in the [project settings](/manuals/project-settings). By convention this collection file is usually named "main.collection".
+When the Defold engine starts it loads and instanciates all game objects from a *bootstrap collection* into the runtime. It then initializes and enables the game objects and their components. Which bootstrap collection the engine should use is set in the [project settings](/manuals/project-settings/#main-collection). By convention this collection file is usually named "main.collection".
 
 ![bootstrap](images/collection-proxy/bootstrap.png){srcset="images/collection-proxy/[email protected] 2x"}
 

+ 1 - 1
docs/en/manuals/extensions.md

@@ -13,7 +13,7 @@ If you need custom interaction with external software or hardware on a low level
 
 ## The build platform
 
-Defold provides a zero setup entry point to native extensions with a cloud based build solution. Any native extension that is developed and added to a game project becomes part of the ordinary project content. There is no need to build special versions of the engine and distribute them to team members, that is handled automatically---any team member that builds and runs the project will get a project specific engine executable with all native extensions baked in.
+Defold provides a zero setup entry point to native extensions with a cloud based build solution. Any native extension that is developed and added to a game project, either directly or through a [Library Project](/manuals/libraries/), becomes part of the ordinary project content. There is no need to build special versions of the engine and distribute them to team members, that is handled automatically---any team member that builds and runs the project will get a project specific engine executable with all native extensions baked in.
 
 ![Cloud build](images/extensions/cloud_build.png)