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@@ -152,8 +152,8 @@ Note that after **each** component type’s update, all messages are dispatched
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| Step | Engine Phase | Lua Callback | Comment |
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| 1 | **Update** | `update()` | Called once per frame for each component type that implements Update in the internal priority order. Additionally GO property animations started with `go.animate()` are updated here as a separate component type. **Physics** components are updated here. For each enabled Collection Proxy the whole `Update` phase is called recursively from step 1. |
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-| 3 | **Late Update** | `late_update()` | Called once per frame for each component type that implements Late Update in the internal priority order. |
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-| 4 | **Transforms** | | One additional final transforms update is performed at the end for each component if needed. |
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+| 2 | **Late Update** | `late_update()` | Called once per frame for each component type that implements Late Update in the internal priority order. |
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+| 3 | **Transforms** | | One additional final transforms update is performed at the end for each component if needed. |
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#### Engine Update Phase with Fixed Timestep
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