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Improved docs of Allow Dynamic Transforms

Björn Ritzl hace 3 años
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      docs/en/manuals/project-settings.md

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docs/en/manuals/project-settings.md

@@ -154,7 +154,7 @@ World gravity along z-axis, `0` by default.
 Tells the physics engine how to scale the physics worlds in relation to the game world for numerical precision, `0.01`--`1.0`. If the value is set to `0.02`, it means that the physics engine will view 50 units as 1 meter ($1 / 0.02$). The default value is `1.0`.
 
 #### Allow Dynamic Transforms
-Check if the physics engine should scale collision objects using the scale of the game objects they belong to. `true` by default.
+Check if the physics engine should apply the transform of a game object to any attached collision object components. This can be used to move, scale and rotate collision shapes, even those that are dynamic. `true` by default.
 
 #### Debug Scale
 How big to draw unit objects in physics, like triads and normals, `30` by default.