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If you change scale parameter of the box node or sprite (or on the game object) - the node or sprite and texture is scaled without applying *Slice9* parameters.
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If you change scale parameter of the box node or sprite (or on the game object) - the node or sprite and texture is scaled without applying *Slice9* parameters.
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Due to the way mipmapping works in the renderer, scaling of texture segments can sometimes exhibit artifacts. This happens when you _scale down_ segments below the original texture size. The renderer then selects a lower resolution mipmap for the segment, resulting in visual artifacts.
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Due to the way mipmapping works in the renderer, scaling of texture segments can sometimes exhibit artifacts. This happens when you _scale down_ segments below the original texture size. The renderer then selects a lower resolution mipmap for the segment, resulting in visual artifacts.
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