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@@ -300,7 +300,7 @@ If checked, the sound system will use threads for sound playback to reduce risk
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### Sprite
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#### Max Count
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-Max number of sprites per collection, `128` by default. [(See information about component max count optimizations)](#component_max_count_optimizations).
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+Max number of sprites per collection, `128` by default. [(See information about component max count optimizations)](#component-max-count-optimizations).
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#### Subpixels
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Check to allow sprites to appear unaligned with respect to pixels, checked by default.
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@@ -310,7 +310,7 @@ Check to allow sprites to appear unaligned with respect to pixels, checked by de
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### Tilemap
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#### Max Count
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-Max number of tile maps per collection, `16` by default. [(See information about component max count optimizations)](#component_max_count_optimizations).
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+Max number of tile maps per collection, `16` by default. [(See information about component max count optimizations)](#component-max-count-optimizations).
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#### Max Tile Count
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Max number of concurrent visible tiles per collection, `2048` by default.
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@@ -320,28 +320,28 @@ Max number of concurrent visible tiles per collection, `2048` by default.
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### Spine
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#### Max Count
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-Max number of spine model components, `128` by default. [(See information about component max count optimizations)](#component_max_count_optimizations).
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+Max number of spine model components, `128` by default. [(See information about component max count optimizations)](#component-max-count-optimizations).
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---
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### Mesh
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#### Max Count
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-Max number of mesh components per collection, `128` by default. [(See information about component max count optimizations)](#component_max_count_optimizations).
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+Max number of mesh components per collection, `128` by default. [(See information about component max count optimizations)](#component-max-count-optimizations).
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---
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### Model
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#### Max Count
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-Max number of model components per collection, `128` by default. [(See information about component max count optimizations)](#component_max_count_optimizations).
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+Max number of model components per collection, `128` by default. [(See information about component max count optimizations)](#component-max-count-optimizations).
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---
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### GUI
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#### Max Count
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-Max number of GUI components, `64` by default. [(See information about component max count optimizations)](#component_max_count_optimizations).
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+Max number of GUI components, `64` by default. [(See information about component max count optimizations)](#component-max-count-optimizations).
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#### Max Particlefx Count
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The max number of concurrent emitters, `64` by default.
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@@ -354,7 +354,7 @@ The max number of concurrent particles, `1024` by default.
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### Label
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#### Max Count
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-Max number of labels, `64` by default. [(See information about component max count optimizations)](#component_max_count_optimizations).
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+Max number of labels, `64` by default. [(See information about component max count optimizations)](#component-max-count-optimizations).
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#### Subpixels
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Check to allow labels to appear unaligned with respect to pixels, checked by default.
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@@ -364,7 +364,7 @@ Check to allow labels to appear unaligned with respect to pixels, checked by def
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### Particle FX
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#### Max Count
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-The max number of concurrent emitters, `64` by default. [(See information about component max count optimizations)](#component_max_count_optimizations).
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+The max number of concurrent emitters, `64` by default. [(See information about component max count optimizations)](#component-max-count-optimizations).
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#### Max Particle Count
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The max number of concurrent particles, `1024` by default.
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@@ -374,21 +374,21 @@ The max number of concurrent particles, `1024` by default.
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### Collection proxy
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#### Max Count
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-Max number of collection proxies, `8` by default. [(See information about component max count optimizations)](#component_max_count_optimizations).
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+Max number of collection proxies, `8` by default. [(See information about component max count optimizations)](#component-max-count-optimizations).
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---
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### Collection factory
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#### Max Count
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-Max number of collection factories, `128` by default. [(See information about component max count optimizations)](#component_max_count_optimizations).
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+Max number of collection factories, `128` by default. [(See information about component max count optimizations)](#component-max-count-optimizations).
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---
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### Factory
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#### Max Count
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-Max number of game object factories, `128` by default. [(See information about component max count optimizations)](#component_max_count_optimizations).
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+Max number of game object factories, `128` by default. [(See information about component max count optimizations)](#component-max-count-optimizations).
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---
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@@ -613,6 +613,7 @@ To further optimize memory usage the Defold build process will analyse the conte
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* If a collection doesn't contain any factory components the exact amount of each component will be allocated and the max count values will be ignored.
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* If a collection contains a factory component the spawned objects will be analysed and the max count will be used for components that can be spawned from the factories.
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+* If a collection contains a factory or a collection factory with activated "Dynamic Prototype" option, this collection will use the max counters.
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## Custom project settings
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