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Update script.md

Björn Ritzl 7 months ago
parent
commit
9991c68d0d
1 changed files with 7 additions and 7 deletions
  1. 7 7
      docs/en/manuals/script.md

+ 7 - 7
docs/en/manuals/script.md

@@ -32,7 +32,7 @@ Defold executes Lua scripts as part of the engine lifecycle and exposes the life
 `self` is a userdata object that acts like a Lua table but you can't iterate over it with `pairs()` or `ipairs()` and you can't print it using `pprint()`.
 `self` is a userdata object that acts like a Lua table but you can't iterate over it with `pairs()` or `ipairs()` and you can't print it using `pprint()`.
 :::
 :::
 
 
-#### `init(self)`
+##### init(self)
 Called when the component is initialized.
 Called when the component is initialized.
 
 
 ```lua
 ```lua
@@ -43,7 +43,7 @@ function init(self)
 end
 end
 ```
 ```
 
 
-#### `final(self)`
+##### final(self)
 Called when the component is deleted. This is useful for cleaning up purposes, for instance if you have spawned game objects that should be deleted when the component is deleted.
 Called when the component is deleted. This is useful for cleaning up purposes, for instance if you have spawned game objects that should be deleted when the component is deleted.
 
 
 ```lua
 ```lua
@@ -54,7 +54,7 @@ function final(self)
 end
 end
 ```
 ```
 
 
-#### `update(self, dt)`
+##### update(self, dt)
 Called once each frame. `dt` contains the delta time since the last frame.
 Called once each frame. `dt` contains the delta time since the last frame.
 
 
 ```lua
 ```lua
@@ -63,7 +63,7 @@ function update(self, dt)
 end
 end
 ```
 ```
 
 
-#### `fixed_update(self, dt)`
+##### fixed_update(self, dt)
 Frame-rate independent update. `dt` contains the delta time since the last update. This function is called when `engine.fixed_update_frequency` is enabled (!= 0). Useful when you wish to manipulate physics objects at regular intervals to achieve a stable physics simulation when `physics.use_fixed_timestep` is enabled in *game.project*.
 Frame-rate independent update. `dt` contains the delta time since the last update. This function is called when `engine.fixed_update_frequency` is enabled (!= 0). Useful when you wish to manipulate physics objects at regular intervals to achieve a stable physics simulation when `physics.use_fixed_timestep` is enabled in *game.project*.
 
 
 ```lua
 ```lua
@@ -72,7 +72,7 @@ function fixed_update(self, dt)
 end
 end
 ```
 ```
 
 
-#### `on_message(self, message_id, message, sender)`
+##### on_message(self, message_id, message, sender)
 When messages are sent to the script component through [`msg.post()`](/ref/msg#msg.post) the engine calls this function of the receiver component. Learn [more about message passing](/manuals/message-passing).
 When messages are sent to the script component through [`msg.post()`](/ref/msg#msg.post) the engine calls this function of the receiver component. Learn [more about message passing](/manuals/message-passing).
 
 
 ```lua
 ```lua
@@ -83,7 +83,7 @@ function on_message(self, message_id, message, sender)
 end
 end
 ```
 ```
 
 
-#### `on_input(self, action_id, action)`
+##### on_input(self, action_id, action)
 If this component has acquired input focus (see [`acquire_input_focus`](/ref/go/#acquire_input_focus)) the engine calls this function when input is registered. Learn [more about input handling](/manuals/input).
 If this component has acquired input focus (see [`acquire_input_focus`](/ref/go/#acquire_input_focus)) the engine calls this function when input is registered. Learn [more about input handling](/manuals/input).
 
 
 ```lua
 ```lua
@@ -94,7 +94,7 @@ function on_input(self, action_id, action)
 end
 end
 ```
 ```
 
 
-#### `on_reload(self)`
+##### on_reload(self)
 This function is called when the script is reloaded through the hot reload editor function (<kbd>Edit ▸ Reload Resource</kbd>). It is very useful for debugging, testing and tweaking purposes. Learn [more about hot-reload](/manuals/hot-reload).
 This function is called when the script is reloaded through the hot reload editor function (<kbd>Edit ▸ Reload Resource</kbd>). It is very useful for debugging, testing and tweaking purposes. Learn [more about hot-reload](/manuals/hot-reload).
 
 
 ```lua
 ```lua