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Fixed links in live update manual

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  1. 2 2
      docs/en/manuals/live-update.md

+ 2 - 2
docs/en/manuals/live-update.md

@@ -49,7 +49,7 @@ There are currently two ways that Defold can store the resources. Choose the met
 : This option tells Defold to create a Zip archive file with any excluded resources. The archive is saved at the location specified in the *Export path* setting.
 : This option tells Defold to create a Zip archive file with any excluded resources. The archive is saved at the location specified in the *Export path* setting.
 
 
 `Amazon`
 `Amazon`
-: This option tells Defold to automatically upload excluded resources to an Amazon Web Service (AWS) S3 bucket. Fill in your AWS *Credential profile* name, select the appropriate *Bucket* and provide a *Prefix* name.  You can read more on how to setup an AWS account in this [aws guide](/manuals/live-update-aws.md)
+: This option tells Defold to automatically upload excluded resources to an Amazon Web Service (AWS) S3 bucket. Fill in your AWS *Credential profile* name, select the appropriate *Bucket* and provide a *Prefix* name.  You can read more on how to setup an AWS account in this [aws guide](/manuals/live-update-aws)
 
 
 ## Bundling with Live update
 ## Bundling with Live update
 
 
@@ -122,7 +122,7 @@ Mounting an archive doesn't copy or move the archive. The engine only stores the
 ## Scripting with Live Update
 ## Scripting with Live Update
 
 
 To actually use the live update content, you need to download and mount the data to your game.
 To actually use the live update content, you need to download and mount the data to your game.
-Read more about about how to [script with live update here](/manuals/live-update-scripting.md).
+Read more about about how to [script with live update here](/manuals/live-update-scripting).
 
 
 ## Development caveats
 ## Development caveats