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Fixed typo

Johan Beck-Noren 6 năm trước cách đây
mục cha
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1 tập tin đã thay đổi với 1 bổ sung1 xóa
  1. 1 1
      docs/en/manuals/project-settings.md

+ 1 - 1
docs/en/manuals/project-settings.md

@@ -453,7 +453,7 @@ With `Vsync` checked in `game.project` the engine relies on hardware vsync and u
 Swap interval is the interval with which to swap the front and back buffers in sync with vertical blanks (v-blank), the hardware event where the screen image is updated with data from the front buffer. A value of 1 swaps the buffers at every v-blank, a value of 2 swaps the buffers every other v-blank and so on. A value of 0 disables waiting for v-blank before swapping the buffers\*. Setting `swap_interval` is done by sending a message to the system socket: [```swap_interval```](https://www.defold.com/ref/sys/#set_vsync:swap_interval)
 
 ### Caveat
-Currently, Defold queries for monitor refresh rate at init and uses that as a basis for picking a fixed `dt`. If you want to support monitors using variable refresh rate (GSync or FressSync for example) or other scenarios where the refresh rate might not be trivial to query, uncheck `Vsync`to let the engine measure actual `dt` each frame instead of relying on a fixed time step.
+Currently, Defold queries for monitor refresh rate at init and uses that as a basis for picking a fixed `dt`. If you want to support monitors using variable refresh rate (GSync or FreeSync for example) or other scenarios where the refresh rate might not be trivial to query, uncheck `Vsync`to let the engine measure actual `dt` each frame instead of relying on a fixed time step.
 
 
 ### Vsync and frame cap in Defold*