Björn Ritzl 1 рік тому
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docs/en/tutorials/hud.md

@@ -6,7 +6,7 @@ brief: In this sample project, you learn effects for score counting.
 
 <iframe width="560" height="315" src="https://www.youtube.com/embed/NoPHHG2kbOk" frameborder="0" allowfullscreen></iframe>
 
-In this sample project which you can [open from the editor](/manuals/project-setup/) or ([download from GitHub](https://github.com/defold/sample-hud)), we demonstrate effects for score counting. The scores appear randomly over the screen, simulating a game where the player obtains scores at different positions.
+In this sample project which you can [open from the editor](/manuals/project-setup/) or [download from GitHub](https://github.com/defold/sample-hud), we demonstrate effects for score counting. The scores appear randomly over the screen, simulating a game where the player obtains scores at different positions.
 
 The scores float for a while after they appear. To achieve this, we set the scores to transparent and then fade in their color. We also animate them upwards. This is done in `on_message()` below.
 

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docs/en/tutorials/level-complete.md

@@ -6,7 +6,7 @@ brief: In this sample project, you learn effects to show the score counting that
 
 <iframe width="560" height="315" src="https://www.youtube.com/embed/tSdTSvku1o8" frameborder="0" allowfullscreen></iframe>
 
-In this sample project which you can [open from the editor](/manuals/project-setup/) or ([download from GitHub](https://github.com/defold/sample-levelcomplete)), we demonstrate effects to show the score counting that could occur when a level has been completed. A total score is counted up and three stars appears when different levels have been reached. The sample also uses the reload functionality for fast turn-around when tweaking values.
+In this sample project which you can [open from the editor](/manuals/project-setup/) or [download from GitHub](https://github.com/defold/sample-levelcomplete), we demonstrate effects to show the score counting that could occur when a level has been completed. A total score is counted up and three stars appears when different levels have been reached. The sample also uses the reload functionality for fast turn-around when tweaking values.
 
 The scene is triggered by a message from the game.
 The message contains the total score obtained and at which levels the three stars should appear.

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docs/en/tutorials/main-menu.md

@@ -6,7 +6,7 @@ brief: In this sample project, you learn effects to present a main menu.
 
 <iframe width="560" height="315" src="https://www.youtube.com/embed/dPQpSlt3ahw" frameborder="0" allowfullscreen></iframe>
 
-In this sample project which you can [open from the editor](/manuals/project-setup/) or ([download from GitHub](https://github.com/defold/sample-main-menu-animation)), we demonstrate effects to present a main menu. The menu contains a background and two menu items.
+In this sample project which you can [open from the editor](/manuals/project-setup/) or [download from GitHub](https://github.com/defold/sample-main-menu-animation), we demonstrate effects to present a main menu. The menu contains a background and two menu items.
 This project is ready setup with a menu.gui and menu.gui_script applied with code shown below. Image assets are added to an atlas named images.atlas and are applied to nodes in menu.gui.
 
 Each of the background and the two menu items, have the same animations applied to them, but with different delays. This is set up in `init()` below.

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docs/en/tutorials/parallax.md

@@ -7,7 +7,7 @@ brief: In this sample, you learn how to use a parallax effect to simulate depth
 <iframe width="560" height="315" src="https://www.youtube.com/embed/UdNA7kanRQE" frameborder="0" allowfullscreen></iframe>
 
 
-In this sample project which you can [open from the editor](/manuals/project-setup/) or ([download from GitHub](https://github.com/defold/sample-parallax)), we demonstrate how to use a parallax effect to simulate depth in the game world.
+In this sample project which you can [open from the editor](/manuals/project-setup/) or [download from GitHub](https://github.com/defold/sample-parallax), we demonstrate how to use a parallax effect to simulate depth in the game world.
 There are two layers of clouds, where one of the layers has the appearance of being further back than the other. There is also an animated saucer for flavor.
 
 The cloud layers are built as two separate game objects, containing a *Tile Map* and *Script* each.