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Some clarification on how to import models

Björn Ritzl 5 rokov pred
rodič
commit
a4cb0dd8b7

+ 1 - 1
docs/en/manuals/importing-assets.md

@@ -26,7 +26,7 @@ When the assets are imported into Defold they can be used by the various compone
 * Sounds can be used by the [Sound component](/manuals/sound) to play sounds.
 * Spine animation data is used by the [Spine component](/manuals/spinemodel) to show and animate Spine models.
 * Fonts are used by the [Label component](/manuals/label) and by [text nodes](/manuals/gui-text) in a GUI.
-* Collada models can be used by the [Model component](/manuals/model) to show 3D models with animations.
+* Collada models can be used by the [Model component](/manuals/model) to show 3D models with animations. [Read more about importing 3D models here](/manuals/importing-models).
 
 
 ## Editing external Assets

+ 5 - 3
docs/en/manuals/importing-models.md

@@ -21,16 +21,16 @@ When you export a model to Collada format you need to make sure that it fulfills
 * The model must use a single material
 
 
-### Joining multiple meshes into a single mesh
+### Joining multiple meshes
 
-You can use Blender to join multiple meshes. Select all of the meshes and press `CTRL` + `J` to join them.
+You can use Blender to join multiple meshes. Select all of the meshes and press `CTRL`/`CMD` + `J` to join them.
 
 ![Join meshes](images/model/blender_join_meshes.png)
 
 
 ### Removing materials
 
-You can use Blender to remove extra materials from the model.
+You can use Blender to remove extra materials from the model. Select the material to remove and press the `-` button.
 
 ![Remove materials](images/model/blender_remove_materials.png)
 
@@ -56,6 +56,8 @@ You can then proceed to export the UV layout to an image that can be used as a t
 
 ### Exporting using Blender
 
+You export your model into Collada format using the Export menu option. Select the model before you select the Export to Collada menu option and check "Selection Only" to only export the model.
+
 ![Exporting using Blender](images/model/blender_export.png)