@@ -45,7 +45,7 @@ Observe that the parent-child relationships between "astronaut" and "probe" are
## Properties
-When spawning a collection, we can pass property parameters to each game object by constructing a table with pairs of collection-local object id:s and tables of script properties to set:
+When spawning a collection, we can pass property parameters to each game object by constructing a table with pairs of collection-local object ids and tables of script properties to set: