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@@ -66,16 +66,7 @@ Note that the default material has shadow rendering disabled for performance rea
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: The material to use for rendering this label. Make sure to select a material that is created for the font type that you use (bitmap, distance field or BMFont).
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### Blend modes
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-The *Blend Mode* property defines how the sprite should be blended with the graphics behind it. These are the available blend modes and how they are calculated:
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-
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-Alpha
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-: Normal blending: a~0~ * rgb~0~ + (1 - a~0~) * rgb~1~
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-
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-Add
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-: Brighten the background with the color values of the corresponding sprite pixels: rgb~0~ + rgb~1~
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-
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-Multiply
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-: Darken the background with values of the the corresponding sprite pixels: rgb~0~ * rgb~1~
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+:[blend-modes](../shared/blend-modes.md)
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### Pivot and alignment
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