Pārlūkot izejas kodu

Updated spine model manual.

Mikael Säker 7 gadi atpakaļ
vecāks
revīzija
b2671e7b69

BIN
docs/en/manuals/images/spinemodel/spine_add_component.png


BIN
docs/en/manuals/images/spinemodel/spine_model_defold.png


BIN
docs/en/manuals/images/spinemodel/spine_model_properties.png


BIN
docs/en/manuals/images/spinemodel/spinemodel.png


BIN
docs/en/manuals/images/spinemodel/[email protected]


+ 11 - 11
docs/en/manuals/spinemodel.md

@@ -9,32 +9,32 @@ The SpineModel component is used to bring _Spine_ skeletal animations to life in
 
 ## Creating SpineModel components
 
-Create a game object and add a *SpineModel* component to it. You can either create the component in-place (right click the game object and select <kbd>Add Component</kbd>) or create it on file first (Select <kbd>New ▸ Spine Model File</kbd> from the menu) and then add the file to the game object (right click the game object and select <kbd>Add Component From File</kbd>).
+Select a game object to hold the new component:
 
-![Add component](images/spinemodel/spine_add_component.png)
+Either create the component in-place (<kbd>right click</kbd> the game object and select <kbd>Add Component ▸ Spine Model</kbd>)
 
-The Spine component has a set of properties that you need to set:
+Or create it on file first (<kbd>right click</kbd> a location in the *Assets* browser, then select <kbd>New... ▸ Spine Model</kbd> from the context menu), then add the file to the game object by <kbd>right clicking</kbd> the game object and selecting <kbd>Add Component File</kbd>).
 
-![Spine model properties](images/spinemodel/spine_model_properties.png)
+Set the *Properties* on the component:
 
 Spine scene
 : Set this to the Spine scene file you created earlier.
 
+Blend Mode
+: If you want a blend mode other than the default `Alpha`, change this property.
+
+Material
+: If you need to render the model with a custom material, change this property.
+
 Default animation
 : Set this to the animation you want the model to start with.
 
 Skin
 : If your model has skins, select the one you want it to start with.
 
-Material
-: If you need to render the model with a custom material, change this property.
-
-Blend Mode
-: If you want a blend mode other than the default `Alpha`, change this property.
-
 You should now be able to view your Spine model in the editor:
 
-![Spine model in editor](images/spinemodel/spine_model_defold.png)
+![Spine model in editor](images/spinemodel/spinemodel.png){srcset="images/spinemodel/[email protected] 2x"}
 
 ## Runtime animation