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Update optimization-size.md

Björn Ritzl 9 luni în urmă
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      docs/en/manuals/optimization-size.md

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docs/en/manuals/optimization-size.md

@@ -7,17 +7,22 @@ brief: This manual describes how to optimize the size of a Defold game.
 
 
 The size of your game can be a critical success factor for platforms such as web and mobile, while it is of less importance on desktop and consoles where disk space is cheap and often plentiful.
 The size of your game can be a critical success factor for platforms such as web and mobile, while it is of less importance on desktop and consoles where disk space is cheap and often plentiful.
 
 
-* Apple and Google has defined application size limits when downloading over mobile networks (as opposed to downloading over Wifi).
-  * In the summer of 2019 these limits were 100 MB for Google Play and 150 MB for the Apple App Store.
-* Poki and many other web game platforms recommend that the initial download should be no larger than 5 MB.
-* Facebook has a recommendation that a Facebook Instant Game should start in less than 5 seconds and preferably less than 3 seconds.
-  * What this means for actual application size is not clearly defined but we are talking size in the range of up to 20 MB.
-* Playable ads are usually limited to between 2 and 5 MB depending on the ad network.
+### iOS and Android
+Apple and Google has defined application size limits when downloading over mobile networks (as opposed to downloading over Wifi). For Android this limit is 200 MB for apps published with [app bundles](https://developer.android.com/guide/app-bundle#size_restrictions). For iOS users will get a warning if the application is larger than 200 MB, but can still proceed to download it.
 
 
 ::: sidenote
 ::: sidenote
 According to a 2017 study it was shown that "For every 6 MB increase to an APK’s size, we see a decrease in the install conversion rate of 1%." ([source](https://medium.com/googleplaydev/shrinking-apks-growing-installs-5d3fcba23ce2))
 According to a 2017 study it was shown that "For every 6 MB increase to an APK’s size, we see a decrease in the install conversion rate of 1%." ([source](https://medium.com/googleplaydev/shrinking-apks-growing-installs-5d3fcba23ce2))
 :::
 :::
 
 
+### HTML5
+Poki and many other web game platforms recommend that the initial download should be no larger than 5 MB.
+
+Facebook has a recommendation that a Facebook Instant Game should start in less than 5 seconds and preferably less than 3 seconds. What this means for actual application size is not clearly defined but we are talking size in the range of up to 20 MB.
+
+Playable ads are usually limited to between 2 and 5 MB depending on the ad network.
+
+
+## Size optimization strategies
 You can optimize the application size in two ways; by reducing the size of the engine and/or by reducing the size of the game assets.
 You can optimize the application size in two ways; by reducing the size of the engine and/or by reducing the size of the game assets.
 
 
 To get a better understanding of what makes up the size of your application you can [generate a build report](/manuals/bundling/#build-reports) when bundling. It is quite common that sounds and graphics is what takes up the bulk of the size of any game.
 To get a better understanding of what makes up the size of your application you can [generate a build report](/manuals/bundling/#build-reports) when bundling. It is quite common that sounds and graphics is what takes up the bulk of the size of any game.