|
|
Each game object component in the main collection is traversed. If any of these components has a script `update()` function, then that will be called. If the component is a collection proxy, each component in the proxy collection is recursively updated with all the steps in the "update" sequence in the diagram above.
|
|
Each game object component in the main collection is traversed. If any of these components has a script `update()` function, then that will be called. If the component is a collection proxy, each component in the proxy collection is recursively updated with all the steps in the "update" sequence in the diagram above.
|
|
|
The order in which game object component `update()` functions are called is unspecified. You should not assume that the engine updates objects belonging to the same collection in a certain order.
|
|
The order in which game object component `update()` functions are called is unspecified. You should not assume that the engine updates objects belonging to the same collection in a certain order.
|