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@@ -140,7 +140,7 @@ World gravity along z-axis, `0` by default.
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Tells the physics engine how to scale the physics worlds in relation to the game world for numerical precision, `0.01`--`1.0`. If the value is set to `0.02`, it means that the physics engine will view 50 units as 1 meter ($1 / 0.02$). The default value is `1.0`.
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#### Allow Dynamic Transforms
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-Check if the physics engine should scale collision objects using the scale of the game objects they belong to.
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+Check if the physics engine should scale collision objects using the scale of the game objects they belong to. `true` by default.
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#### Debug Scale
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How big to draw unit objects in physics, like triads and normals, `30` by default.
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