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@@ -42,7 +42,7 @@ A comma separated list of resources that will be included in the project. If dir
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#### Bundle Resources
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`bundle_resources`
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-A comma separated list of directories containing resource files and folders that should be copied as-is into the resulting package when bundling. The directories must be specified with an absolute path from the project root, for example `/res`. The resource directory must contain subfolders named by `platform`, or `architecure-platform`.
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+A comma separated list of directories containing resource files and folders that should be copied as-is into the resulting package when bundling. The directories must be specified with an absolute path from the project root, for example `/res`. The resource directory must contain subfolders named by `platform`, or `architecture-platform`.
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Supported platforms are `ios`, `android`, `osx`, `win32`, `linux`, `web`, `switch`
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@@ -357,7 +357,7 @@ The max number of concurrent particles, `1024` by default.
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Max number of labels, `64` by default. [(See information about component max count optimizations)](#component_max_count_optimizations).
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#### Subpixels
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-Check to allow lables to appear unaligned with respect to pixels, checked by default.
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+Check to allow labels to appear unaligned with respect to pixels, checked by default.
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---
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@@ -586,7 +586,7 @@ Also note that the folder containing *game.project* will be the project root, wh
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When the engine starts, it is possible to provide config values from the command line that override the *game.project* settings:
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```bash
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-# Specify a bootstap collection
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+# Specify a bootstrap collection
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$ dmengine --config=bootstrap.main_collection=/my.collectionc
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# Set two custom config values
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@@ -629,7 +629,7 @@ The following attributes are currently available:
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```
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// `type` - used for the value string parsing (only in bob.jar for now)
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-my_property.type = string // one of the follwoing values: bool, string, number, integer, string_array, resource
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+my_property.type = string // one of the following values: bool, string, number, integer, string_array, resource
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// `help` - used as help tip in the editor (not used for now)
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my_property.help = string
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@@ -643,4 +643,4 @@ my_property.private = 1 // boolean value 1 or 0
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```
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-At the moment meta properties are used only in `bob.jar` when bundling application, but later will be parsed by the editor and represented in the `game.project` viewer.
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+At the moment meta properties are used only in `bob.jar` when bundling application, but later will be parsed by the editor and represented in the `game.project` viewer.
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