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docs/en/manuals/debugging-native-code-ios.md

@@ -1,11 +1,11 @@
 ---
 title: Debugging on iOS/macOS
-brief: This manual describes how to debug a build using XCode.
+brief: This manual describes how to debug a build using Xcode.
 ---
 
 # Debugging on iOS/macOS
 
-Here we describe how to debug a build using [XCode](https://developer.apple.com/xcode/), Apple's preferred IDE for developing for macOS and iOS.
+Here we describe how to debug a build using [Xcode](https://developer.apple.com/xcode/), Apple's preferred IDE for developing for macOS and iOS.
 
 ## Xcode
 
@@ -15,7 +15,7 @@ Here we describe how to debug a build using [XCode](https://developer.apple.com/
 		$ wget http://d.defold.com/archive/<sha1>/bob/bob.jar
 		$ java -jar bob.jar --platform armv7-darwin build --with-symbols debug --archive bundle -bo build/ios -mp <app>.mobileprovision --identity "iPhone Developer: Your Name (ID)"
 
-* Install the app, either with `XCode`, `iTunes` or [ios-deploy](https://github.com/ios-control/ios-deploy)
+* Install the app, either with `Xcode`, `iTunes` or [ios-deploy](https://github.com/ios-control/ios-deploy)
 
 		$ ios-deploy -b <AppName>.ipa
 
@@ -36,7 +36,7 @@ Here we describe how to debug a build using [XCode](https://developer.apple.com/
 To properly debug, we need to have a project, and the source code mapped.
 We're not using this project to build things, only debug.
 
-* Create new XCode project, choose the `Game` template
+* Create new Xcode project, choose the `Game` template
 
 	![project_template](images/extensions/debugging/ios/project_template.png)
 

+ 3 - 3
docs/en/manuals/debugging-native-code.md

@@ -22,7 +22,7 @@ There are several debuggers for each platform.
 * Visual studio - Windows
 * VSCode - Windows, macOS, Linux
 * Android Studio - Windows, macOS, Linux
-* XCode - macOS
+* Xcode - macOS
 * WinDBG - Windows
 * lldb / gdb - macOS, Linux, (Windows)
 * ios-deploy - macOS
@@ -31,7 +31,7 @@ Each tool can debug certain platforms:
 
 * Visual studio - Windows + platforms supporting gdbserver (E.g. Linux/Android)
 * VSCode - Windows, macOS (lldb), Linux (lldb/gdb) + platforms supporting gdbserver
-* XCode -  macOS, iOS ([learn more](/manuals/debugging-native-code-ios))
+* Xcode -  macOS, iOS ([learn more](/manuals/debugging-native-code-ios))
 * Android Studio - Android ([learn more](/manuals/debugging-native-code-android))
 * WinDBG - Windows
 * lldb/gdb - macOS, Linux, (iOS)
@@ -69,7 +69,7 @@ If the app is [debuggable](/manuals/project-settings/#android), you can get the
 
 In iTunes, you can view/download an apps container.
 
-In the `XCode -> Devices` window, you can also select the crash logs
+In the `Xcode -> Devices` window, you can also select the crash logs
 
 
 ## Symbolicate a callstack

+ 1 - 1
docs/en/manuals/extensions-debugging-ios.md

@@ -1,6 +1,6 @@
 ---
 title: Debugging on iOS/macOS
-brief: This manual describes how to debug a build using XCode.
+brief: This manual describes how to debug a build using Xcode.
 ---
 
 Moved to [Debugging Native Code on iOS](/manuals/debugging-native-code-ios).

+ 1 - 1
docs/en/manuals/ios.md

@@ -30,7 +30,7 @@ Provisioning Profiles
 When signing your games and apps in Defold, you need a valid certificate and a valid provisioning profile.
 
 ::: sidenote
-Some of the things you can do on the Member Center homepage you can also perform from inside the XCode development environment---if you have that installed.
+Some of the things you can do on the Member Center homepage you can also perform from inside the Xcode development environment---if you have that installed.
 :::
 
 Device identifier (UDID)

+ 1 - 1
docs/en/manuals/macos.md

@@ -83,7 +83,7 @@ $ codesign --force --sign "Developer ID Application: Company Name" --options run
 ```
 
 ## Publishing outside the Mac App Store
-Apple requires all software distributed outside the Mac App Store to be notarized by Apple in order to run by default on macOS Catalina. Refer to the [official documentation](https://developer.apple.com/documentation/xcode/notarizing_macos_software_before_distribution/customizing_the_notarization_workflow) to learn how to add notarization to a scripted build environment outside of XCode. Brief summary of the steps involved are:
+Apple requires all software distributed outside the Mac App Store to be notarized by Apple in order to run by default on macOS Catalina. Refer to the [official documentation](https://developer.apple.com/documentation/xcode/notarizing_macos_software_before_distribution/customizing_the_notarization_workflow) to learn how to add notarization to a scripted build environment outside of Xcode. Brief summary of the steps involved are:
 
 * 1) Follow the above steps of adding permissions and signing the application.
 

+ 1 - 1
docs/ko/manuals/ios.md

@@ -28,7 +28,7 @@ Apple은 당신을 개발자로 식별하는 암호화된 인증서를 발행합
 
 Defold에서 게임이나 앱에 서명할 때에는 유효한 인증서와 유효한 프로비져닝 프로파일이 필요합니다.
 
-> Member Center 홈페이지에서 할 수 있는 일 중에 일부는 XCode 개발환경 내에서도 수행할 수 있습니다.
+> Member Center 홈페이지에서 할 수 있는 일 중에 일부는 Xcode 개발환경 내에서도 수행할 수 있습니다.
 
 ## Device UDID
 iOS 장치의 UDID는 와이파이나 케이블로 컴퓨터에 연결해서 알아낼 수 있습니다. iTunes 를 열어서 장치 아이콘을 클릭하고 당신의 장치를 선택하세요.