Преглед изворни кода

Fixed typos. Moved workflow section.

Björn Ritzl пре 6 година
родитељ
комит
d1aae8169f
3 измењених фајлова са 44 додато и 44 уклоњено
  1. 41 41
      docs/en/en.json
  2. 1 1
      docs/en/manuals/refactoring.md
  3. 2 2
      docs/en/manuals/workflow.md

+ 41 - 41
docs/en/en.json

@@ -192,47 +192,6 @@
                     }
                 ]
             },
-            {
-                "name": "WORKFLOW",
-                "items": [
-                    {
-                        "path": "/manuals/writing-code",
-                        "name": "Writing code"
-                    },
-                    {
-                        "path": "/manuals/lua",
-                        "name": "Lua in Defold"
-                    },
-                    {
-                        "path": "/manuals/hot-reload",
-                        "name": "Hot reloading"
-                    },
-                    {
-                        "path": "/manuals/debugging",
-                        "name": "Debugging"
-                    },
-                    {
-                        "path": "/manuals/profiling",
-                        "name": "Profiling"
-                    },
-                    {
-                        "path": "/manuals/refactoring",
-                        "name": "Refactoring"
-                    },
-                    {
-                        "path": "/manuals/bundling",
-                        "name": "Bundling an application"
-                    },
-                    {
-                        "path": "/manuals/bob",
-                        "name": "Bob the builder"
-                    },
-                    {
-                        "path": "/manuals/dev-app",
-                        "name": "The mobile dev app"
-                    }
-                ]
-            },
             {
                 "name": "CORE CONCEPTS",
                 "items": [
@@ -419,6 +378,47 @@
                     }
                 ]
             },
+            {
+                "name": "WORKFLOW",
+                "items": [
+                    {
+                        "path": "/manuals/writing-code",
+                        "name": "Writing code"
+                    },
+                    {
+                        "path": "/manuals/lua",
+                        "name": "Lua in Defold"
+                    },
+                    {
+                        "path": "/manuals/hot-reload",
+                        "name": "Hot reloading"
+                    },
+                    {
+                        "path": "/manuals/debugging",
+                        "name": "Debugging"
+                    },
+                    {
+                        "path": "/manuals/profiling",
+                        "name": "Profiling"
+                    },
+                    {
+                        "path": "/manuals/refactoring",
+                        "name": "Refactoring"
+                    },
+                    {
+                        "path": "/manuals/bundling",
+                        "name": "Bundling an application"
+                    },
+                    {
+                        "path": "/manuals/bob",
+                        "name": "Bob the builder"
+                    },
+                    {
+                        "path": "/manuals/dev-app",
+                        "name": "The mobile dev app"
+                    }
+                ]
+            },
             {
                 "name": "PLATFORMS",
                 "items": [

+ 1 - 1
docs/en/manuals/refactoring.md

@@ -10,7 +10,7 @@ Refactoring refers to the process of restructuring existing code and assets. Dur
 Defold helps you refactor efficiently by keeping track of how assets are used. It automatically updates references to assets that are renamed and/or moved. As a developer, you should feel free in your work. Your project is a flexible structure that you can change at will without fearing that everything will break and fall to pieces.
 
 ::: important
-It is important to keep in mind that for automatic refactoring to work any changes have to be made from within the editor. If you rename or move a file outside the editor any references to this file will not get automatically changed.
+Automatic refactoring will only work if changes are made from within the editor. If you rename or move a file outside the editor any references to this file will not get automatically changed.
 :::
 
 However, if you break a reference by, for instance, deleting an asset, the editor can't resolve the problem, but will provide helpful error signals. For example, if you delete an animation from an atlas and that animation is in use somewhere, Defold will signal an error when you try to start the game. The editor will also mark where the errors occur to help you quickly locate the problem:

+ 2 - 2
docs/en/manuals/workflow.md

@@ -5,9 +5,9 @@ brief: This manual covers how you collaborate in teams and change the structure
 
 # Workflow
 
-A game project usually consists of a large number of external assets that are produced in various specialized programs for producing graphics, 3D models, sound files, animations and so forth. Defold is built for a workflow where you to work in your external tools and then import the assets into Defold as they are finalized.
+A game project usually consists of a large number of external assets that are produced in various specialized programs for producing graphics, 3D models, sound files, animations and so forth. Defold is built for a workflow where you work in your external tools and then import the assets into Defold as they are finalized.
 
-Defold is built intended for small teams that work in intense collaboration to create games. Team members can work in parallel on the same content with very little friction. Defold is built upon [Git](https://git-scm.com) that is designed for distributed collaborative work. Git is an extremely powerful tool that allows for a wide range of workflows and Defold uses it to provide built in simple and powerful functionality.
+Defold is built intended for small teams that work in intense collaboration to create games. Team members can work in parallel on the same content with very little friction. Defold has built in support for version control using [Git](https://git-scm.com). Git is designed for distributed collaborative work and it is an extremely powerful tool that allows for a wide range of workflows.
 
 ## Your local working copy