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@@ -36,7 +36,7 @@ Consuming input
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## Setting up input bindings
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## Setting up input bindings
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-The input bindings is a project wide table that allows you to specify how device input should translate into named *actions* before they are dispatched to your script components and GUI scripts. You can create a new input binding file, <kbd>right click</kbd> a location in the *Assets* view and select <kbd>New... ▸ Input Binding</kbd>. To make the enginen use the new file, change the *Game Binding* entry in "game.project".
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+The input bindings is a project wide table that allows you to specify how device input should translate into named *actions* before they are dispatched to your script components and GUI scripts. You can create a new input binding file, <kbd>right click</kbd> a location in the *Assets* view and select <kbd>New... ▸ Input Binding</kbd>. To make the engine use the new file, change the *Game Binding* entry in "game.project".
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{srcset="images/input/[email protected] 2x"}
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{srcset="images/input/[email protected] 2x"}
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