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Update project-settings.md (CN) (#336)

* update physics

* update input

* update

* update code sharing in getting-help.md

* Export Compliance

* update on file i/o

* pi / 4

* inputs

* forum url

* read only user

* html5 gamepad

* sdk api update

* update

* image properties

* update editor

* defold sdk update

* animation updates

* animation fix

* run as admin

* update bob

* update about AndroidX support

* software render

* linux-faq.md update

* 4.28.2021 updates

* Basis Universal format

* sound & mesh

* gamepad event mapping

* admob url

* Minor edit to building blocks intro text

* update gamepad & ios

* project settings

* libffi version

* scaling

* image compression

* update gamepads

* increase memory

* caching assets

* update 2021/10/6

* update 2021/10/16
blend-modes.md

* update 2021/11/12

* allow dynamic transforms update

* Bundle update

* update faq

* bullet & bob

* script properties update

* editor-styling

* build server url

* editor templates

* spine extension update

* Fix typo in the "optimizations" word in Chinese docs

* Update to material.md - Constants buffers

* Verify Graphics Calls

* H5 parameters

* OpenJDK downloads

* cn update corresponds to [pull 259](https://github.com/defold/doc/pull/259)

* application security

* porting guidelines

* update for 8f1651f

* cn update for 094bf6f

* cn update for 20fdfc5 & 6263317

* cn update for 7/19/2022

* title

* profiling update

* update editor.md

* update bob.md

* update shortcuts

* update fixed update note

* Update properties.md

* Update material.md

* Updates links

* Update bob help with the latest info

* camera & renderer

* Updated android keystore info zh_cn

* bundling.md release vs debug zh_cn

* update bob.md & gui-clipping.md

* contentless bundle

* consoles update

* model animation link

* gamepad & faq

* remove a camera lib

* font shadow render mode fix

* updates about app-manifest and others

* Update script.md

* includes in shaders

* editor scripts

* material updates

* Added dynamic atlas and texture creation

* fixes for atlas and some others

* update screenshots and add explanations (CN)

* add a line about Dynamic Prototype (CN)

* remove "inline" marks in pics

* de-translate the subtitle "Running the debugger" & images fix

* bundle identifier restrictions

* node properties Enabled and Visible (CN)

* release checklist & slice-9

* Update project-settings.md (CN)

* Update camera.md (CN)
COCO 2 年 前
コミット
def2538612
2 ファイル変更12 行追加6 行削除
  1. 3 3
      docs/zh/manuals/camera.md
  2. 9 3
      docs/zh/manuals/project-settings.md

+ 3 - 3
docs/zh/manuals/camera.md

@@ -19,7 +19,7 @@ Defold 的摄像机组件控制游戏世界的视口与映射. 摄像机组件
 
 ![create camera component](images/camera/create.png)
 
-摄像机有以下属性用以建立 *视锥* (透视摄像机可用):
+摄像机有以下属性用以建立 *视锥*:
 
 ![camera settings](images/camera/settings.png)
 
@@ -33,10 +33,10 @@ Fov
 : (**透视摄像机可用**) - 以 _弧度_ 表示的摄像机 *垂直* 视域. 视域越宽, 摄像机看到的内容越多. 注意目前默认值 (45) 有点误导. 要 45 度的视域, 要设置值为 0.785 (`π / 4`).
 
 Near Z
-: (**透视摄像机可用**) - 近端裁剪平面z值.
+: 近端裁剪平面z值.
 
 Far Z
-: (**透视摄像机可用**) - 远端裁剪平面z值.
+: 远端裁剪平面z值.
 
 Auto Aspect Ratio
 : (**透视摄像机可用**) - 自动设置宽高比.

+ 9 - 3
docs/zh/manuals/project-settings.md

@@ -407,7 +407,13 @@ Storyboard 文件 (.storyboard). 其创建方法详情请见 [iOS 教程](/manua
 (iOS 6 及更早) 设置图标是否预渲染. 如果关闭则图标自动添加平滑高光效果.
 
 #### Bundle Identifier
-打包id使得 iOS 认识你的应用的版本更新. 你的打包 ID 必须在 Apple 注册且确保应用唯一性. iOS 与 macOS 应用不可以使用同一id. 它至少由两部分组成. 用点号连接. 每部分必须以字母开头, 由字母数字下划线或者连字符(-)组成.
+打包id使得 iOS 认识你的应用的版本更新. 你的打包 ID 必须在 Apple 注册且确保应用唯一性. iOS 与 macOS 应用不可以使用同一id. 它至少由两部分组成. 用点号连接. 每部分必须以字母开头, 由字母数字下划线或者连字符(-)组成. (参见 [`CFBundleIdentifier`](https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html#//apple_ref/doc/uid/20001431-130430))
+
+#### Bundle Name
+打包短命名 (15 个字母长度) (参见 [`CFBundleName`](https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html#//apple_ref/doc/uid/20001431-130430)).
+
+#### Bundle Version
+打包版本号, 数字或 x.y.z 结构. (参见 [`CFBundleVersion`](https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html#//apple_ref/doc/uid/20001431-130430))
 
 #### Info.plist
 如果设置了, 则打包应用时使用此 info.plist 文件.
@@ -419,10 +425,10 @@ Storyboard 文件 (.storyboard). 其创建方法详情请见 [iOS 教程](/manua
 如果设置了, 则会覆盖档案文件 (.entitlements, .xcent, .plist) 里面设置的权限. 必须与上面的 Custom Entitlements 配置项一起使用.
 
 #### Default Language
-如果用户没有指定 `Localizations` 列表里的语言, 则使用此处设置的语言 (见 [CFBundleDevelopmentRegion](https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html#//apple_ref/doc/uid/20001431-130430)).
+如果用户没有指定 `Localizations` 列表里的语言, 则使用此处设置的语言 (见 [`CFBundleDevelopmentRegion`](https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html#//apple_ref/doc/uid/20001431-130430)).
 
 #### Localizations
-以逗号分割的语言名称缩写或者是 ISO 语言代号 (见 [CFBundleLocalizations](https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html#//apple_ref/doc/uid/20001431-109552)).
+以逗号分割的语言名称缩写或者是 ISO 语言代号 (见 [`CFBundleLocalizations`](https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html#//apple_ref/doc/uid/20001431-109552)).
 
 ---