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@@ -89,6 +89,9 @@ Id
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Size
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: The width and height of the image (read-only).
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+Pivot
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+: The pivot point of the image (in units). Top left is (0,0) and bottom right is (1,1). Default is (0.5, 0.5). The pivot may be outside of the 0-1 range. The pivot point is where the image will be centered when used in e.g. a sprite.
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+
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Sprite Trim Mode
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: How the sprite is rendered. The default is to render the sprite as a rectangle (Sprite Trim Mode set to Off). If the sprite contains a lot of transparent pixels it may be more efficient to render the sprite as a non rectangular shape using between 4 and 8 vertices. Note that sprite trimming does not work together with slice-9 sprites.
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@@ -216,4 +219,4 @@ If the texture should be used on a [sprite component](/manuals/sprite/) it first
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-- play the "animation"
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sprite.play_flipbook("#sprite", "my_animation")
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-```
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+```
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