瀏覽代碼

Update material.md (#283)

* update physics

* update input

* update

* update code sharing in getting-help.md

* Export Compliance

* update on file i/o

* pi / 4

* inputs

* forum url

* read only user

* html5 gamepad

* sdk api update

* update

* image properties

* update editor

* defold sdk update

* animation updates

* animation fix

* run as admin

* update bob

* update about AndroidX support

* software render

* linux-faq.md update

* 4.28.2021 updates

* Basis Universal format

* sound & mesh

* gamepad event mapping

* admob url

* Minor edit to building blocks intro text

* update gamepad & ios

* project settings

* libffi version

* scaling

* image compression

* update gamepads

* increase memory

* caching assets

* update 2021/10/6

* update 2021/10/16
blend-modes.md

* update 2021/11/12

* allow dynamic transforms update

* Bundle update

* update faq

* bullet & bob

* script properties update

* editor-styling

* build server url

* editor templates

* spine extension update

* Fix typo in the "optimizations" word in Chinese docs

* Update to material.md - Constants buffers

* Verify Graphics Calls

* H5 parameters

* OpenJDK downloads

* cn update corresponds to [pull 259](https://github.com/defold/doc/pull/259)

* application security

* porting guidelines

* update for 8f1651f

* cn update for 094bf6f

* cn update for 20fdfc5 & 6263317

* cn update for 7/19/2022

* title

* profiling update

* update editor.md

* update bob.md

* update shortcuts

* update fixed update note

* Update properties.md

* Update material.md
COCO 3 年之前
父節點
當前提交
e4b721c153
共有 1 個文件被更改,包括 3 次插入0 次删除
  1. 3 0
      docs/zh/manuals/material.md

+ 3 - 0
docs/zh/manuals/material.md

@@ -141,6 +141,9 @@ Filter Min/Mag
   - `FILTER_MODE_LINEAR_MIPMAP_NEAREST` 在单个mipmap里线性插值.
   - `FILTER_MODE_LINEAR_MIPMAP_LINEAR` 使用线性插值分别计算两个mipmap再把两个结果进行线性插值.
 
+Max Anisotropy
+: 各异相性过滤是一种多重采样, 然后混合结果的高级技术. 该参数控制纹理采样器的各异相性级别. 如果 GPU 不支持各异相性过滤则该参数无效, 该参数默认值为 1.
+
 ## 常量缓存
 
 渲染管线工作时, 默认会从系统常量缓存中拉取数据. 也可以建立自定义缓存再把着色器参数在渲染脚本里填充进缓存里去: