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Document anisotropic filtering on the material (#282)

* Update material.md

* Update material.md
Björn Ritzl 3 жил өмнө
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docs/en/manuals/material.md

@@ -141,6 +141,9 @@ Filter Min/Mag
   - `FILTER_MODE_LINEAR_MIPMAP_NEAREST` interpolates linearly within an individual mipmap.
   - `FILTER_MODE_LINEAR_MIPMAP_LINEAR` uses linear interpolation to compute the value in each of two maps and then interpolates linearly between these two values.
 
+Max Anisotropy
+: Anisotropic filtering is an advanced filtering technique that takes multiple samples, blending the results together. This setting controls the level of anisotropy for the texture samplers. If anisotropic filtering is not supported by the GPU the parameter will not do anything, and it will be set to 1 as default.
+
 ## Constants buffers
 
 When the rendering pipeline draws, it pulls constant values from a default system constants buffer. You can create a custom constants buffer to override the default constants and instead set shader program uniforms programmatically in the render script: