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@@ -5,7 +5,7 @@ brief: This manual details Defold's support for tile maps.
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# Tile map
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# Tile map
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-A *Tile Map* is a component that allows you to assemble, or paint, tiles from a *Tile Source* onto a large grid area. Tile maps are commonly used to build game level environments. You can also use the *Collision Shapes* from the tile source in your maps for collision detection and physics simulation.
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+A *Tile Map* is a component that allows you to assemble, or paint, tiles from a *Tile Source* onto a large grid area. Tile maps are commonly used to build game level environments. You can also use the *Collision Shapes* from the tile source in your maps for collision detection and physics simulation ([example](/examples/tilemap/collisions/)).
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Before you can create a tile map you need to create a Tile Source. Refer to the [Tile Source manual](/manuals/tilesource) to learn how to create a Tile Source.
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Before you can create a tile map you need to create a Tile Source. Refer to the [Tile Source manual](/manuals/tilesource) to learn how to create a Tile Source.
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