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Update bob.jar help (CN) (#344)

* update physics

* update input

* update

* update code sharing in getting-help.md

* Export Compliance

* update on file i/o

* pi / 4

* inputs

* forum url

* read only user

* html5 gamepad

* sdk api update

* update

* image properties

* update editor

* defold sdk update

* animation updates

* animation fix

* run as admin

* update bob

* update about AndroidX support

* software render

* linux-faq.md update

* 4.28.2021 updates

* Basis Universal format

* sound & mesh

* gamepad event mapping

* admob url

* Minor edit to building blocks intro text

* update gamepad & ios

* project settings

* libffi version

* scaling

* image compression

* update gamepads

* increase memory

* caching assets

* update 2021/10/6

* update 2021/10/16
blend-modes.md

* update 2021/11/12

* allow dynamic transforms update

* Bundle update

* update faq

* bullet & bob

* script properties update

* editor-styling

* build server url

* editor templates

* spine extension update

* Fix typo in the "optimizations" word in Chinese docs

* Update to material.md - Constants buffers

* Verify Graphics Calls

* H5 parameters

* OpenJDK downloads

* cn update corresponds to [pull 259](https://github.com/defold/doc/pull/259)

* application security

* porting guidelines

* update for 8f1651f

* cn update for 094bf6f

* cn update for 20fdfc5 & 6263317

* cn update for 7/19/2022

* title

* profiling update

* update editor.md

* update bob.md

* update shortcuts

* update fixed update note

* Update properties.md

* Update material.md

* Updates links

* Update bob help with the latest info

* camera & renderer

* Updated android keystore info zh_cn

* bundling.md release vs debug zh_cn

* update bob.md & gui-clipping.md

* contentless bundle

* consoles update

* model animation link

* gamepad & faq

* remove a camera lib

* font shadow render mode fix

* updates about app-manifest and others

* Update script.md

* includes in shaders

* editor scripts

* material updates

* Added dynamic atlas and texture creation

* fixes for atlas and some others

* update screenshots and add explanations (CN)

* add a line about Dynamic Prototype (CN)

* remove "inline" marks in pics

* de-translate the subtitle "Running the debugger" & images fix

* bundle identifier restrictions

* node properties Enabled and Visible (CN)

* release checklist & slice-9

* Update project-settings.md (CN)

* Update camera.md (CN)

* Update project-settings.md (CN)

* culling of meshes (CN)

* Update project-settings.md (CN)

* gltf model file support (CN)

* updates about factory (CN)

* Update bob.md (CN)

* Update bob.jar help (CN)
COCO 2 years ago
parent
commit
e929143921
1 changed files with 4 additions and 1 deletions
  1. 4 1
      docs/zh/manuals/bob.md

+ 4 - 1
docs/zh/manuals/bob.md

@@ -41,6 +41,7 @@ usage: bob [options] [commands]
                                         可选项为 'engine', 'plugins'.
                                         以逗号分隔.
     --build-server <arg>                编译服务器 (使用原生扩展时需指定)
+    --build-server-header <arg>         设置 build server header
 -ce,--certificate <arg>                 已弃用! 使用 --keystore 代替
 -d,--debug                              已弃用! 使用 --variant=debug 代替
     --debug-ne-upload                   把文件打包為upload.zip后上傳到
@@ -63,7 +64,8 @@ usage: bob [options] [commands]
     --manifest-private-key <arg>        用来签名 manifest 和 archive 的私钥
 
     --manifest-public-key <arg>         用来签名 manifest 和 archive 的公钥
-
+    --max-cpu-threads <arg>             设置 bob.jar 使用的最多线程数
+                                        (自从 Defold 1.4.6 版本启用)
 -mp,--mobileprovisioning <arg>          指定 mobileprovisioning profile (iOS)
 -o,--output <arg>                       输出目录. 默认是 "build/default"
 -p,--platform <arg>                     发布平台 (打包时)
@@ -80,6 +82,7 @@ usage: bob [options] [commands]
 -tp,--texture-profiles <arg>            已弃用! 使用 --texture-compression 代替
 -u,--auth <arg>                         用户认证令牌
    --use-async-build-server             为编译服务器启用异步编译处理 (使用原生扩展时)
+   --use-lua-bytecode-delta             为多平台编译时使用字节码 delta 压缩
    --use-uncompressed-lua-source        使用未压缩未加密的明文Lua源代码代替二进制文件
    --use-vanilla-lua                    已弃用! 使用 --use-uncompressed-lua-source 代替