Pārlūkot izejas kodu

Corrected word separator in filenames

Should be dash instead of underscore
Samuel Nystedt 6 gadi atpakaļ
vecāks
revīzija
fa75059f51

+ 3 - 3
docs/en/en.json

@@ -424,15 +424,15 @@
                         "name": "Native extensions"
                     },
                     {
-                        "path": "/manuals/extensions_details",
+                        "path": "/manuals/extensions-details",
                         "name": "Native extensions - Details"
                     },
                     {
-                        "path": "/manuals/extensions_best_practices",
+                        "path": "/manuals/extensions-best-practices",
                         "name": "Native extensions - Best Practices"
                     },
                     {
-                        "path": "/manuals/extensions_build_variants",
+                        "path": "/manuals/extensions-build-variants",
                         "name": "Native extensions - Build Variants"
                     },
                     {

+ 1 - 1
docs/en/manuals/extensions_best_practices.md → docs/en/manuals/extensions-best-practices.md

@@ -13,7 +13,7 @@ In the Defold engine we use C++ very sparingly. In fact, most code is very C-lik
 
 ### C++ version
 
-The Defold source is built with the default C++ version of each compiler (See [Native Extensions - Best Practices](/manuals/extensions_best_practices#_)).
+The Defold source is built with the default C++ version of each compiler (See [Native Extensions - Best Practices](/manuals/extensions-best-practices/)).
 
 We avoid using the latest features or versions of C++. Mostly because we already have what we need to build a game engine. Keeping track of the latest features of C++ is a time consuming task, and to really master those features will require a lot of precious time.
 

+ 0 - 0
docs/en/manuals/extensions_build_variants.md → docs/en/manuals/extensions-build-variants.md


+ 2 - 2
docs/en/manuals/extensions_details.md → docs/en/manuals/extensions-details.md

@@ -8,7 +8,7 @@ brief: This manual describes some details about the build system used for native
 Here we list some relevant build information, in order to make the integrations with your extensions as easy as possible.
 
 Here are some things to consider when you create an extension for the Defold engine.
-For more general guidelines on how to develop cross platform native code, and also extension/Lua apis, please refer to [Native Extensions - Best Practices](/manuals/extensions_best_practices)
+For more general guidelines on how to develop cross platform native code, and also extension/Lua apis, please refer to [Native Extensions - Best Practices](/manuals/extensions-best-practices)
 
 # C++ version
 
@@ -64,6 +64,6 @@ Removing the support for C++ exceptions decreases executable size and improves t
 
 With each (biweekly) release of Defold, we release a new Defold SDK.
 With it, we ship the libraries of the engine, and also a build manifest file,
-which is identical in structure and syntax as the [extension](/manuals/extensions_build_variants) and [app](/manuals/extensions_build_variants) manifests.
+which is identical in structure and syntax as the [extension](/manuals/extensions-build-variants) and [app](/manuals/extensions-build-variants) manifests.
 
 (This sdk is not yet public)