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Updated terminology for the editor views/panes

Björn Ritzl 5 years ago
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2 changed files with 11 additions and 11 deletions
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      docs/en/manuals/editor.md
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      docs/en/manuals/images/editor/editor2_overview.png

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docs/en/manuals/editor.md

@@ -23,20 +23,20 @@ New Project
 
 You can learn more about the different options in the [Project Setup manual](https://www.defold.com/manuals/project-setup/).
 
-## The editor views
+## The editor panes
 
 The Defold editor is separated into a set of panes, or views, that display specific information.
 
 ![Editor 2](images/editor/editor2_overview.png)
 
-The *Assets* view
+The *Assets* pane
 : Lists all the files that are part of your project. Click and scroll to navigate the list. All file oriented operations can be made in this view:
 
    - <kbd>Double click</kbd> a file to open it in an editor for that file type.
    - <kbd>Drag and drop</kbd> to add files from elsewhere on your disk to the project or move files and folders to new locations in the project.
    - <kbd>Right click</kbd> to open a _context menu_ from where you can create new files or folders, rename, delete, track file dependencies and more.
 
-The *Editor* view
+The *Editor* pane
 
 : The center view shows the currently open file in an editor for that file type. All visual editors allows you to change the camera view:
 
@@ -48,23 +48,23 @@ There is a toolbar in the top right corner of the scene view where you find obje
 
 ![toolbar](images/editor/toolbar.png){srcset="images/editor/[email protected] 2x"}
 
-The *Outline*
+The *Outline* pane
 : This view shows the content of the file currently being edited, but in a hierarchial tree structure. The outline reflects the editor view and allows you to perform operations on your items:
    - <kbd>Click</kbd> to select an item. Hold <kbd>Shift</kbd> or <kbd>Option</kbd> to expand the selection.
    - <kbd>Drag and drop</kbd> to move items. Drop a game object on another game object in a collection to child it.
    - <kbd>Right click</kbd> to open a _context menu_ from where you can add items, delete selected items etc.
 
-The *Properties* view
+The *Properties* pane
 : This view shows properties associated with the currently selected item, like Position, Rotation, Animation etc, etc.
 
-The *Console*
-: This view shows any error output or purposeful printing that you do while your game is running. Alongside the console are tabs containing the *Curve Editor* which is used when editing curves in the particle editor, the *Build Errors* view that shows build errors, and the *Search Results* view that displays search results. The console is also used for interacting with the integrated debugger.
+The *Tools* pane
+: This view has several tabs. The *Console* tab shows any error output or purposeful printing that you do while your game is running. Alongside the console are tabs containing the *Curve Editor* which is used when editing curves in the particle editor, the *Build Errors* view that shows build errors, and the *Search Results* view that displays search results. The console is also used for interacting with the integrated debugger.
 
-The *Changed Files* view:
-: This view lists any files that has been changed, added or deleted in your project. By synchronizing the project regularly you can bring your local copy in sync with what is stored in the project Git repository, that way you can collaborate within a team, and you won’t lose your work if unfortune strikes. Some file oriented operations can be performed in this view:
+The *Changed Files* pane
+: If you project uses the distributed version-control system Git this view lists any files that has been changed, added or deleted in your project. By synchronizing the project regularly you can bring your local copy in sync with what is stored in the project Git repository, that way you can collaborate within a team, and you won’t lose your work if disaster strikes. Some file oriented operations can be performed in this view:
 
-   - <kbd>Double click</kbd> a file to open a diff view of the file. Editor 2 opens the file in a suitable editor, just like in the assets view.
-   - <kbd>Right click</kbd> a file to open a pop up menu from where you can open a diff view, revert all changes done to the file, find the file on the filesystem and more (editor 2).
+   - <kbd>Double click</kbd> a file to open a diff view of the file. The editor opens the file in a suitable editor, just like in the assets view.
+   - <kbd>Right click</kbd> a file to open a pop up menu from where you can open a diff view, revert all changes done to the file, find the file on the filesystem and more.
 
 ## Side-by-side editing
 

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docs/en/manuals/images/editor/editor2_overview.png