---
title: GUI particle fx in Defold
brief: This manual explains how particle effects work in the Defold GUI.
---
# GUI ParticleFX nodes
A particle effect node is used to play particle effect systems in the GUI screen space.
## Adding Particle FX nodes
Add new particle nodes by either right clicking in the *Outline* and selecting Add ▸ ParticleFX, or press A and select ParticleFX.
You can use particle effects that you have added to the GUI as source for the effect. Add particle effects by right clicking the *Particle FX* folder icon in the *Outline* and selecting Add ▸ Particle FX.... Then set the *Particlefx* property on the node:

## Controlling the effect
You can start and stop the effect by controlling the node from a script:
```lua
-- start the particle effect
local particles_node = gui.get_node("particlefx")
gui.play_particlefx(particles_node)
```
```lua
-- stop the particle effect
local particles_node = gui.get_node("particlefx")
gui.stop_particlefx(particles_node)
```
See the [Particle FX manual](/manuals/particlefx) for details on how particle effects work.