game.projectc0 2.3 KB

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  1. [project]
  2. title = easier
  3. version = 1.0
  4. write_log = 0
  5. compress_archive = 1
  6. [display]
  7. width = 640
  8. height = 512
  9. high_dpi = 0
  10. samples = 0
  11. fullscreen = 0
  12. update_frequency = 0
  13. vsync = 1
  14. display_profiles = /builtins/render/default.display_profilesc
  15. dynamic_orientation = 0
  16. [physics]
  17. type = 2D
  18. gravity_y = -10
  19. debug = 0
  20. debug_alpha = 0.9
  21. world_count = 4
  22. gravity_x = 0
  23. gravity_z = 0
  24. scale = 1
  25. debug_scale = 30
  26. max_collisions = 64
  27. max_contacts = 128
  28. contact_impulse_limit = 0
  29. ray_cast_limit_2d = 64
  30. ray_cast_limit_3d = 128
  31. trigger_overlap_capacity = 16
  32. [bootstrap]
  33. main_collection = /main/main.collectionc
  34. render = /builtins/render/default.renderc
  35. [graphics]
  36. default_texture_min_filter = linear
  37. default_texture_mag_filter = linear
  38. max_draw_calls = 1024
  39. max_characters = 8192
  40. max_debug_vertices = 10000
  41. texture_profiles = /builtins/graphics/default.texture_profiles
  42. [sound]
  43. gain = 1
  44. max_sound_data = 128
  45. max_sound_buffers = 32
  46. max_sound_sources = 16
  47. max_sound_instances = 256
  48. [resource]
  49. http_cache = 0
  50. max_resources = 1024
  51. [input]
  52. repeat_delay = 0.5
  53. repeat_interval = 0.2
  54. gamepads = /builtins/input/default.gamepadsc
  55. game_binding = /input/game.input_bindingc
  56. use_accelerometer = 1
  57. [sprite]
  58. max_count = 128
  59. subpixels = 1
  60. [spine]
  61. max_count = 128
  62. [model]
  63. max_count = 128
  64. [gui]
  65. max_count = 64
  66. max_particlefx_count = 64
  67. max_particle_count = 1024
  68. [collection]
  69. max_instances = 1024
  70. [collection_proxy]
  71. max_count = 8
  72. [collectionfactory]
  73. max_count = 128
  74. [factory]
  75. max_count = 128
  76. [ios]
  77. pre_renderered_icons = 0
  78. bundle_identifier = example.unnamed
  79. infoplist = /builtins/manifests/ios/Info.plist
  80. [android]
  81. version_code = 1
  82. package = com.example.todo
  83. manifest = /builtins/manifests/android/AndroidManifest.xml
  84. iap_provider = GooglePlay
  85. input_method = KeyEvent
  86. immersive_mode = 0
  87. debuggable = 0
  88. [osx]
  89. infoplist = /builtins/manifests/osx/Info.plist
  90. bundle_identifier = example.unnamed
  91. [windows]
  92. [html5]
  93. custom_heap_size = 0
  94. include_dev_tool = 0
  95. htmlfile = /builtins/manifests/web/engine_template.html
  96. archive_location_prefix = archive
  97. [particle_fx]
  98. max_count = 64
  99. max_particle_count = 1024
  100. [iap]
  101. auto_finish_transactions = 1
  102. [network]
  103. http_timeout = 0
  104. [library]
  105. [script]
  106. shared_state = 1
  107. [tracking]
  108. [label]
  109. max_count = 64
  110. subpixels = 1
  111. [profiler]
  112. track_cpu = 0
  113. [liveupdate]
  114. settings = /liveupdate.settings