title: Editor preferences
You can modify the settings of the editor from the Preferences window. The preferences window is opened from the File -> Preferences menu.
Enable Texture Compression : Enables texture compression for all builds made from the editor.
Escape Quits Game : Shutdown a running build of your game using the Esc key.
Track Active Tab in Asset Browser : The file edited in selected tab in the Editor pane will be selected in the Asset Browser (also known as the Asset pane).
Path to custom keymap : Absolute path to a file containing custom keyboard shortcuts.
Code editor font : Name of a system installed font to use in the code editor.
Custom Editor
: Absolute path to an external editor. On macOS it should be the path to the executable inside the .app (eg /Applications/Atom.app/Contents/MacOS/Atom).
Open File
: The pattern used by the custom editor to specify which file to open. The pattern {file} will be replaced by the filename to open.
Open File at Line
: The pattern used by the custom editor to specify which file to open and on which line number. The pattern {file} will be replaced by the filename to open and {line} by the line number.
Build Server
: URL to the build server used when building a project containing native extensions. It is possible to add a username and access token to the URL for authenticated access to the build server. Use the following notation to specify the username and access token: username:[email protected]. Authenticated access is required for Nintendo Switch builds and when running your own build server instance with authentication enabled (refer to the build server documentation for more information).