---
title: Pointer over
brief: A GUI box node with an image texture and a script that react when pointer over this node.
scripts: pointer_over.gui_script
---

![button](button.jpg)

The "gui" game object contains a GUI component stored in the file *pointer_over.gui*. The GUI contains
the setup with the "button" box node for the button image and the "text" text node for the button label text.

*pointer_over.gui* has a script attached to it, called *pointer_over.gui_script*, which contains the button logic.

![button gui](button_gui.jpg)
