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Upgraded shader

Björn Ritzl 2 月之前
父節點
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06e6d8c255
共有 2 個文件被更改,包括 15 次插入7 次删除
  1. 6 3
      model/skybox/example/skybox.fp
  2. 9 4
      model/skybox/example/skybox.vp

+ 6 - 3
model/skybox/example/skybox.fp

@@ -1,7 +1,10 @@
-varying mediump vec3 var_texcoord0;
+#version 140
+
+in mediump vec3 var_texcoord0;
 
 uniform samplerCube cubemap;
 
-void main() {
-	gl_FragColor = textureCube(cubemap, var_texcoord0);
+void main()
+{
+	gl_FragColor = texture(cubemap, var_texcoord0);
 }

+ 9 - 4
model/skybox/example/skybox.vp

@@ -1,9 +1,14 @@
-uniform mediump mat4 view_proj;
-uniform mediump mat4 world;
+#version 140
 
-attribute mediump vec3 position;
+uniform vs_uniforms
+{
+	uniform mediump mat4 view_proj;
+	uniform mediump mat4 world;
+};
+
+in highp vec3 position;
 
-varying mediump vec3 var_texcoord0;
+out mediump vec3 var_texcoord0;
 
 void main()
 {