Björn Ritzl пре 11 месеци
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      examples/material/noise/uvgradient.md

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examples/material/noise/uvgradient.md

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----
-title: UV Gradient
-brief: This example shows how to apply a basic shader to a full screen quad.
-scripts: uvgradient.fp
----
-
-This example contains a game object with a model component. The model component uses the `/builtins/assets/meshes/quad.dae` mesh, which is a rectangule 1 by 1 unit large. The game object is scaled to the dimensions of the screen so that the mesh covers the entire screen.
-
-![stretched game object](stretched-mesh.png)
-
-The shader is very basic and sets the fragment color based on the UV position, thus creating a color gradient. This is a good starting point when experimenting with graphical effects using a shader.