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@@ -25,6 +25,6 @@ end
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3. This function animates the game object position's x component,
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then calls the function `up_down()` on completion.
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4. Start by calling the `up_down()` function.
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-5. In parallell, tween the scale y component.
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+5. In parallel, tween the scale y component.
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6. And the sprite's tint x component (which is the red value).
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---]]
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+--]]
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