Browse Source

Updated basic message passing example

Björn Ritzl 9 months ago
parent
commit
57c695c86a
83 changed files with 30 additions and 220 deletions
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  79. 1 1
      basics/message_passing/example.md
  80. 20 130
      basics/message_passing/example/message_passing.collection
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  82. 2 2
      basics/message_passing/example/spaceship1.script
  83. 4 4
      basics/message_passing/example/spaceship2.script

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+ 3 - 83
basics/message_passing/assets/sprites.atlas

@@ -1,93 +1,13 @@
-images {
-  image: "/assets/images/spinner.png"
-}
-images {
-  image: "/assets/images/elementStone019.png"
-}
-images {
-  image: "/assets/images/elementStone023.png"
-}
-images {
-  image: "/assets/images/bunny1_ready.png"
-}
-images {
-  image: "/assets/images/bunny2_ready.png"
-}
-images {
-  image: "/assets/images/carrot.png"
-}
-images {
-  image: "/assets/images/red_button12.png"
-}
-images {
-  image: "/assets/images/flame.png"
-}
-images {
-  image: "/assets/images/smoke.png"
-}
-images {
-  image: "/assets/images/rainbow.png"
-}
-images {
-  image: "/assets/images/enemyFloating_1.png"
-}
-images {
-  image: "/assets/images/logo-color.png"
-}
 images {
 images {
   image: "/assets/images/shipGreen_manned.png"
   image: "/assets/images/shipGreen_manned.png"
 }
 }
 images {
 images {
-  image: "/assets/images/elementMetal001.png"
-}
-images {
-  image: "/assets/images/plank_slice.png"
-}
-images {
-  image: "/assets/images/hitman1_machine.png"
-}
-images {
-  image: "/assets/images/green_button03.png"
-}
-images {
-  image: "/assets/images/playerShip1_red.png"
-}
-images {
-  image: "/assets/images/enemyBlack1.png"
-}
-images {
-  image: "/assets/images/lighting_blue.png"
+  image: "/assets/images/shipBeige_manned.png"
 }
 }
 images {
 images {
-  image: "/assets/images/particle_brown.png"
+  image: "/assets/images/shipBlue_manned.png"
 }
 }
 images {
 images {
-  image: "/assets/images/crosshair010.png"
-}
-images {
-  image: "/assets/images/bar_round_large_grey.png"
-}
-images {
-  image: "/assets/images/bar_round_large_red.png"
-}
-animations {
-  id: "coin"
-  images {
-    image: "/assets/images/coin/dcoin_1.png"
-  }
-  images {
-    image: "/assets/images/coin/dcoin_2.png"
-  }
-  images {
-    image: "/assets/images/coin/dcoin_3.png"
-  }
-  images {
-    image: "/assets/images/coin/dcoin_4.png"
-  }
-  images {
-    image: "/assets/images/coin/dcoin_5.png"
-  }
-  playback: PLAYBACK_LOOP_FORWARD
-  fps: 8
+  image: "/assets/images/shipPink_manned.png"
 }
 }
 extrude_borders: 2
 extrude_borders: 2

+ 1 - 1
basics/message_passing/example.md

@@ -2,7 +2,7 @@
 tags: basics
 tags: basics
 title: Message passing
 title: Message passing
 brief: This example shows how to communicate between two script components in two separate game objects.
 brief: This example shows how to communicate between two script components in two separate game objects.
-scripts: bunny1.script,bunny2.script
+scripts: spaceship1.script,spaceship2.script
 ---
 ---
 
 
 ![message passing](message_passing.png)
 ![message passing](message_passing.png)

+ 20 - 130
basics/message_passing/example/message_passing.collection

@@ -1,41 +1,21 @@
 name: "default"
 name: "default"
 scale_along_z: 0
 scale_along_z: 0
 embedded_instances {
 embedded_instances {
-  id: "bunny 1"
+  id: "spaceship1"
   data: "components {\n"
   data: "components {\n"
   "  id: \"script\"\n"
   "  id: \"script\"\n"
-  "  component: \"/example/bunny1.script\"\n"
-  "  position {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "  }\n"
-  "  rotation {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "    w: 1.0\n"
-  "  }\n"
+  "  component: \"/example/spaceship1.script\"\n"
   "}\n"
   "}\n"
   "embedded_components {\n"
   "embedded_components {\n"
   "  id: \"sprite\"\n"
   "  id: \"sprite\"\n"
   "  type: \"sprite\"\n"
   "  type: \"sprite\"\n"
-  "  data: \"tile_set: \\\"/assets/sprites.atlas\\\"\\n"
-  "default_animation: \\\"bunny1_ready\\\"\\n"
+  "  data: \"default_animation: \\\"shipBlue_manned\\\"\\n"
   "material: \\\"/builtins/materials/sprite.material\\\"\\n"
   "material: \\\"/builtins/materials/sprite.material\\\"\\n"
-  "blend_mode: BLEND_MODE_ALPHA\\n"
+  "textures {\\n"
+  "  sampler: \\\"texture_sampler\\\"\\n"
+  "  texture: \\\"/assets/sprites.atlas\\\"\\n"
+  "}\\n"
   "\"\n"
   "\"\n"
-  "  position {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "  }\n"
-  "  rotation {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "    w: 1.0\n"
-  "  }\n"
   "}\n"
   "}\n"
   "embedded_components {\n"
   "embedded_components {\n"
   "  id: \"speech\"\n"
   "  id: \"speech\"\n"
@@ -43,38 +23,18 @@ embedded_instances {
   "  data: \"size {\\n"
   "  data: \"size {\\n"
   "  x: 128.0\\n"
   "  x: 128.0\\n"
   "  y: 32.0\\n"
   "  y: 32.0\\n"
-  "  z: 0.0\\n"
-  "  w: 0.0\\n"
-  "}\\n"
-  "scale {\\n"
-  "  x: 0.5\\n"
-  "  y: 0.5\\n"
-  "  z: 1.0\\n"
-  "  w: 0.0\\n"
   "}\\n"
   "}\\n"
   "color {\\n"
   "color {\\n"
   "  x: 0.0\\n"
   "  x: 0.0\\n"
   "  y: 0.5647059\\n"
   "  y: 0.5647059\\n"
   "  z: 0.99215686\\n"
   "  z: 0.99215686\\n"
-  "  w: 1.0\\n"
   "}\\n"
   "}\\n"
   "outline {\\n"
   "outline {\\n"
   "  x: 1.0\\n"
   "  x: 1.0\\n"
   "  y: 1.0\\n"
   "  y: 1.0\\n"
   "  z: 1.0\\n"
   "  z: 1.0\\n"
-  "  w: 1.0\\n"
-  "}\\n"
-  "shadow {\\n"
-  "  x: 0.0\\n"
-  "  y: 0.0\\n"
-  "  z: 0.0\\n"
-  "  w: 1.0\\n"
   "}\\n"
   "}\\n"
-  "leading: 1.0\\n"
-  "tracking: 0.0\\n"
   "pivot: PIVOT_W\\n"
   "pivot: PIVOT_W\\n"
-  "blend_mode: BLEND_MODE_ALPHA\\n"
-  "line_break: false\\n"
   "text: \\\"...\\\"\\n"
   "text: \\\"...\\\"\\n"
   "font: \\\"/assets/text48.font\\\"\\n"
   "font: \\\"/assets/text48.font\\\"\\n"
   "material: \\\"/builtins/fonts/label.material\\\"\\n"
   "material: \\\"/builtins/fonts/label.material\\\"\\n"
@@ -82,69 +42,34 @@ embedded_instances {
   "  position {\n"
   "  position {\n"
   "    x: 54.068\n"
   "    x: 54.068\n"
   "    y: 61.483\n"
   "    y: 61.483\n"
-  "    z: 0.0\n"
   "  }\n"
   "  }\n"
-  "  rotation {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "    w: 1.0\n"
+  "  scale {\n"
+  "    x: 0.5\n"
+  "    y: 0.5\n"
   "  }\n"
   "  }\n"
   "}\n"
   "}\n"
   ""
   ""
   position {
   position {
     x: 543.188
     x: 543.188
     y: 210.168
     y: 210.168
-    z: 0.0
-  }
-  rotation {
-    x: 0.0
-    y: 0.0
-    z: 0.0
-    w: 1.0
-  }
-  scale3 {
-    x: 1.0
-    y: 1.0
-    z: 1.0
   }
   }
 }
 }
 embedded_instances {
 embedded_instances {
-  id: "bunny 2"
+  id: "spaceship2"
   data: "components {\n"
   data: "components {\n"
   "  id: \"script\"\n"
   "  id: \"script\"\n"
-  "  component: \"/example/bunny2.script\"\n"
-  "  position {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "  }\n"
-  "  rotation {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "    w: 1.0\n"
-  "  }\n"
+  "  component: \"/example/spaceship2.script\"\n"
   "}\n"
   "}\n"
   "embedded_components {\n"
   "embedded_components {\n"
   "  id: \"sprite\"\n"
   "  id: \"sprite\"\n"
   "  type: \"sprite\"\n"
   "  type: \"sprite\"\n"
-  "  data: \"tile_set: \\\"/assets/sprites.atlas\\\"\\n"
-  "default_animation: \\\"bunny2_ready\\\"\\n"
+  "  data: \"default_animation: \\\"shipPink_manned\\\"\\n"
   "material: \\\"/builtins/materials/sprite.material\\\"\\n"
   "material: \\\"/builtins/materials/sprite.material\\\"\\n"
-  "blend_mode: BLEND_MODE_ALPHA\\n"
+  "textures {\\n"
+  "  sampler: \\\"texture_sampler\\\"\\n"
+  "  texture: \\\"/assets/sprites.atlas\\\"\\n"
+  "}\\n"
   "\"\n"
   "\"\n"
-  "  position {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "  }\n"
-  "  rotation {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "    w: 1.0\n"
-  "  }\n"
   "}\n"
   "}\n"
   "embedded_components {\n"
   "embedded_components {\n"
   "  id: \"speech\"\n"
   "  id: \"speech\"\n"
@@ -152,38 +77,18 @@ embedded_instances {
   "  data: \"size {\\n"
   "  data: \"size {\\n"
   "  x: 128.0\\n"
   "  x: 128.0\\n"
   "  y: 32.0\\n"
   "  y: 32.0\\n"
-  "  z: 0.0\\n"
-  "  w: 0.0\\n"
-  "}\\n"
-  "scale {\\n"
-  "  x: 0.5\\n"
-  "  y: 0.5\\n"
-  "  z: 1.0\\n"
-  "  w: 0.0\\n"
   "}\\n"
   "}\\n"
   "color {\\n"
   "color {\\n"
   "  x: 0.0\\n"
   "  x: 0.0\\n"
   "  y: 0.5647059\\n"
   "  y: 0.5647059\\n"
   "  z: 0.99215686\\n"
   "  z: 0.99215686\\n"
-  "  w: 1.0\\n"
   "}\\n"
   "}\\n"
   "outline {\\n"
   "outline {\\n"
   "  x: 1.0\\n"
   "  x: 1.0\\n"
   "  y: 1.0\\n"
   "  y: 1.0\\n"
   "  z: 1.0\\n"
   "  z: 1.0\\n"
-  "  w: 1.0\\n"
-  "}\\n"
-  "shadow {\\n"
-  "  x: 0.0\\n"
-  "  y: 0.0\\n"
-  "  z: 0.0\\n"
-  "  w: 1.0\\n"
   "}\\n"
   "}\\n"
-  "leading: 1.0\\n"
-  "tracking: 0.0\\n"
   "pivot: PIVOT_W\\n"
   "pivot: PIVOT_W\\n"
-  "blend_mode: BLEND_MODE_ALPHA\\n"
-  "line_break: false\\n"
   "text: \\\"Click and I will follow...\\\"\\n"
   "text: \\\"Click and I will follow...\\\"\\n"
   "font: \\\"/assets/text48.font\\\"\\n"
   "font: \\\"/assets/text48.font\\\"\\n"
   "material: \\\"/builtins/fonts/label.material\\\"\\n"
   "material: \\\"/builtins/fonts/label.material\\\"\\n"
@@ -191,30 +96,15 @@ embedded_instances {
   "  position {\n"
   "  position {\n"
   "    x: 46.972\n"
   "    x: 46.972\n"
   "    y: 66.551\n"
   "    y: 66.551\n"
-  "    z: 0.0\n"
   "  }\n"
   "  }\n"
-  "  rotation {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "    w: 1.0\n"
+  "  scale {\n"
+  "    x: 0.5\n"
+  "    y: 0.5\n"
   "  }\n"
   "  }\n"
   "}\n"
   "}\n"
   ""
   ""
   position {
   position {
     x: 245.774
     x: 245.774
     y: 532.971
     y: 532.971
-    z: 0.0
-  }
-  rotation {
-    x: 0.0
-    y: 0.0
-    z: 0.0
-    w: 1.0
-  }
-  scale3 {
-    x: 1.0
-    y: 1.0
-    z: 1.0
   }
   }
 }
 }

BIN
basics/message_passing/example/message_passing.png


+ 2 - 2
basics/message_passing/example/bunny1.script → basics/message_passing/example/spaceship1.script

@@ -1,6 +1,6 @@
 local function landed(self) -- <2>
 local function landed(self) -- <2>
 	label.set_text("#speech", "I'm there!")
 	label.set_text("#speech", "I'm there!")
-	msg.post("bunny 2#script", "i'm there")
+	msg.post("spaceship2#script", "i'm there")
 end
 end
 
 
 function on_message(self, message_id, message, sender)
 function on_message(self, message_id, message, sender)
@@ -14,5 +14,5 @@ end
 1. If someone sends us a "go to" message, set the speech label text and animate to the position supplied
 1. If someone sends us a "go to" message, set the speech label text and animate to the position supplied
    in the message data. At the end of animation, call the function `landed()`
    in the message data. At the end of animation, call the function `landed()`
 2. This function is called when the position animation is completed. It sets the speech label text and then
 2. This function is called when the position animation is completed. It sets the speech label text and then
-   sends a message called "i'm there" to the component "script" in the "bunny 2" game object.
+   sends a message called "i'm there" to the component "script" in the "spaceship2" game object.
 --]]
 --]]

+ 4 - 4
basics/message_passing/example/bunny2.script → basics/message_passing/example/spaceship2.script

@@ -10,7 +10,7 @@ local function landed(self) -- <6>
 	local opposite = vmath.vector3()
 	local opposite = vmath.vector3()
 	opposite.x = 720 - pos.x
 	opposite.x = 720 - pos.x
 	opposite.y = 720 - pos.y
 	opposite.y = 720 - pos.y
-	msg.post("bunny 1#script", "go to", { position = opposite })
+	msg.post("spaceship1#script", "go to", { position = opposite })
 end
 end
 
 
 function on_message(self, message_id, message, sender)
 function on_message(self, message_id, message, sender)
@@ -32,8 +32,8 @@ end
 
 
 --[[
 --[[
 1. Tell the engine that we want to receive input.
 1. Tell the engine that we want to receive input.
-2. Store a flag in the current script component instance that tells us if the bunny is moving or not.
-3. If user clicked and the bunny is not moving.
+2. Store a flag in the current script component instance that tells us if the spaceship is moving or not.
+3. If user clicked and the spaceship is not moving.
 4. Send a message to this script component ("#" is shorthand for that) saying "go to" and the clicked position
 4. Send a message to this script component ("#" is shorthand for that) saying "go to" and the clicked position
    as part of the message data.
    as part of the message data.
 5. If a "go to" message is received, set the speech label text and then animate the position of the current 
 5. If a "go to" message is received, set the speech label text and then animate the position of the current 
@@ -41,6 +41,6 @@ end
    done the function `landed()` is called.
    done the function `landed()` is called.
 6. When `landed()` is called on animation complete, set the label text, then calculate a position on the
 6. When `landed()` is called on animation complete, set the label text, then calculate a position on the
    opposite of the screen and send a message called "go to" to the component "script" in the game object
    opposite of the screen and send a message called "go to" to the component "script" in the game object
-   "bunny 1". Supplied with the message is the opposite position as message data.
+   "spaceship11". Supplied with the message is the opposite position as message data.
 7. If someone sends us a message called "i'm there" we react by just changing the speech label text.   
 7. If someone sends us a message called "i'm there" we react by just changing the speech label text.   
 --]] 
 --]]