瀏覽代碼

Updated basic message passing example

Björn Ritzl 5 月之前
父節點
當前提交
57c695c86a
共有 83 個文件被更改,包括 30 次插入220 次删除
  1. 二進制
      basics/message_passing/assets/images/bar_round_large_grey.png
  2. 二進制
      basics/message_passing/assets/images/bar_round_large_red.png
  3. 二進制
      basics/message_passing/assets/images/bee/Bee01.png
  4. 二進制
      basics/message_passing/assets/images/bee/Bee02.png
  5. 二進制
      basics/message_passing/assets/images/bee/Bee03.png
  6. 二進制
      basics/message_passing/assets/images/bee/Bee04.png
  7. 二進制
      basics/message_passing/assets/images/bee/Bee05.png
  8. 二進制
      basics/message_passing/assets/images/bee/Bee06.png
  9. 二進制
      basics/message_passing/assets/images/bee/Bee07.png
  10. 二進制
      basics/message_passing/assets/images/bee/Bee08.png
  11. 二進制
      basics/message_passing/assets/images/bee/Bee09.png
  12. 二進制
      basics/message_passing/assets/images/bee/Bee10.png
  13. 二進制
      basics/message_passing/assets/images/bee/Bee11.png
  14. 二進制
      basics/message_passing/assets/images/bee/Bee12.png
  15. 二進制
      basics/message_passing/assets/images/bee/Bee13.png
  16. 二進制
      basics/message_passing/assets/images/bee/Bee14.png
  17. 二進制
      basics/message_passing/assets/images/bee/Bee15.png
  18. 二進制
      basics/message_passing/assets/images/bee/Bee16.png
  19. 二進制
      basics/message_passing/assets/images/bee/Bee17.png
  20. 二進制
      basics/message_passing/assets/images/bee/Bee18.png
  21. 二進制
      basics/message_passing/assets/images/bee/Bee19.png
  22. 二進制
      basics/message_passing/assets/images/bee/Bee20.png
  23. 二進制
      basics/message_passing/assets/images/bee/Bee21.png
  24. 二進制
      basics/message_passing/assets/images/bee/Bee22.png
  25. 二進制
      basics/message_passing/assets/images/bee/Bee23.png
  26. 二進制
      basics/message_passing/assets/images/bee/Bee24.png
  27. 二進制
      basics/message_passing/assets/images/bee/Bee_shot01.png
  28. 二進制
      basics/message_passing/assets/images/bee/Bee_shot02.png
  29. 二進制
      basics/message_passing/assets/images/bee/Bee_shot03.png
  30. 二進制
      basics/message_passing/assets/images/bee/Bee_shot04.png
  31. 二進制
      basics/message_passing/assets/images/bee/Bee_shot05.png
  32. 二進制
      basics/message_passing/assets/images/bee/Bee_shot06.png
  33. 二進制
      basics/message_passing/assets/images/bee/Bee_shot07.png
  34. 二進制
      basics/message_passing/assets/images/bee/Bee_shot08.png
  35. 二進制
      basics/message_passing/assets/images/bee/Bee_shot09.png
  36. 二進制
      basics/message_passing/assets/images/bee/Bee_shot10.png
  37. 二進制
      basics/message_passing/assets/images/bee/Sting01.png
  38. 二進制
      basics/message_passing/assets/images/bee/Sting02.png
  39. 二進制
      basics/message_passing/assets/images/bee/Sting03.png
  40. 二進制
      basics/message_passing/assets/images/bee/Sting04.png
  41. 二進制
      basics/message_passing/assets/images/bee/Sting05.png
  42. 二進制
      basics/message_passing/assets/images/bee/Sting06.png
  43. 二進制
      basics/message_passing/assets/images/bee/Sting07.png
  44. 二進制
      basics/message_passing/assets/images/bee/Sting08.png
  45. 二進制
      basics/message_passing/assets/images/bee/Sting09.png
  46. 二進制
      basics/message_passing/assets/images/bunny1_ready.png
  47. 二進制
      basics/message_passing/assets/images/bunny2_ready.png
  48. 二進制
      basics/message_passing/assets/images/carrot.png
  49. 二進制
      basics/message_passing/assets/images/close.png
  50. 二進制
      basics/message_passing/assets/images/coin/dcoin_1.png
  51. 二進制
      basics/message_passing/assets/images/coin/dcoin_2.png
  52. 二進制
      basics/message_passing/assets/images/coin/dcoin_3.png
  53. 二進制
      basics/message_passing/assets/images/coin/dcoin_4.png
  54. 二進制
      basics/message_passing/assets/images/coin/dcoin_5.png
  55. 二進制
      basics/message_passing/assets/images/crosshair010.png
  56. 二進制
      basics/message_passing/assets/images/elementMetal001.png
  57. 二進制
      basics/message_passing/assets/images/elementStone019.png
  58. 二進制
      basics/message_passing/assets/images/elementStone023.png
  59. 二進制
      basics/message_passing/assets/images/enemyBlack1.png
  60. 二進制
      basics/message_passing/assets/images/enemyFloating_1.png
  61. 二進制
      basics/message_passing/assets/images/flame.png
  62. 二進制
      basics/message_passing/assets/images/green_button03.png
  63. 二進制
      basics/message_passing/assets/images/grid.png
  64. 二進制
      basics/message_passing/assets/images/header.png
  65. 二進制
      basics/message_passing/assets/images/hitman1_machine.png
  66. 二進制
      basics/message_passing/assets/images/laserYellow_burst.png
  67. 二進制
      basics/message_passing/assets/images/lighting_blue.png
  68. 二進制
      basics/message_passing/assets/images/logo-color.png
  69. 二進制
      basics/message_passing/assets/images/particle_brown.png
  70. 二進制
      basics/message_passing/assets/images/pattern_circle.png
  71. 二進制
      basics/message_passing/assets/images/plank_slice.png
  72. 二進制
      basics/message_passing/assets/images/playerShip1_red.png
  73. 二進制
      basics/message_passing/assets/images/rainbow.png
  74. 二進制
      basics/message_passing/assets/images/red_button12.png
  75. 二進制
      basics/message_passing/assets/images/smoke.png
  76. 二進制
      basics/message_passing/assets/images/spinner.png
  77. 二進制
      basics/message_passing/assets/images/tilesheet_complete.png
  78. 3 83
      basics/message_passing/assets/sprites.atlas
  79. 1 1
      basics/message_passing/example.md
  80. 20 130
      basics/message_passing/example/message_passing.collection
  81. 二進制
      basics/message_passing/example/message_passing.png
  82. 2 2
      basics/message_passing/example/spaceship1.script
  83. 4 4
      basics/message_passing/example/spaceship2.script

二進制
basics/message_passing/assets/images/bar_round_large_grey.png


二進制
basics/message_passing/assets/images/bar_round_large_red.png


二進制
basics/message_passing/assets/images/bee/Bee01.png


二進制
basics/message_passing/assets/images/bee/Bee02.png


二進制
basics/message_passing/assets/images/bee/Bee03.png


二進制
basics/message_passing/assets/images/bee/Bee04.png


二進制
basics/message_passing/assets/images/bee/Bee05.png


二進制
basics/message_passing/assets/images/bee/Bee06.png


二進制
basics/message_passing/assets/images/bee/Bee07.png


二進制
basics/message_passing/assets/images/bee/Bee08.png


二進制
basics/message_passing/assets/images/bee/Bee09.png


二進制
basics/message_passing/assets/images/bee/Bee10.png


二進制
basics/message_passing/assets/images/bee/Bee11.png


二進制
basics/message_passing/assets/images/bee/Bee12.png


二進制
basics/message_passing/assets/images/bee/Bee13.png


二進制
basics/message_passing/assets/images/bee/Bee14.png


二進制
basics/message_passing/assets/images/bee/Bee15.png


二進制
basics/message_passing/assets/images/bee/Bee16.png


二進制
basics/message_passing/assets/images/bee/Bee17.png


二進制
basics/message_passing/assets/images/bee/Bee18.png


二進制
basics/message_passing/assets/images/bee/Bee19.png


二進制
basics/message_passing/assets/images/bee/Bee20.png


二進制
basics/message_passing/assets/images/bee/Bee21.png


二進制
basics/message_passing/assets/images/bee/Bee22.png


二進制
basics/message_passing/assets/images/bee/Bee23.png


二進制
basics/message_passing/assets/images/bee/Bee24.png


二進制
basics/message_passing/assets/images/bee/Bee_shot01.png


二進制
basics/message_passing/assets/images/bee/Bee_shot02.png


二進制
basics/message_passing/assets/images/bee/Bee_shot03.png


二進制
basics/message_passing/assets/images/bee/Bee_shot04.png


二進制
basics/message_passing/assets/images/bee/Bee_shot05.png


二進制
basics/message_passing/assets/images/bee/Bee_shot06.png


二進制
basics/message_passing/assets/images/bee/Bee_shot07.png


二進制
basics/message_passing/assets/images/bee/Bee_shot08.png


二進制
basics/message_passing/assets/images/bee/Bee_shot09.png


二進制
basics/message_passing/assets/images/bee/Bee_shot10.png


二進制
basics/message_passing/assets/images/bee/Sting01.png


二進制
basics/message_passing/assets/images/bee/Sting02.png


二進制
basics/message_passing/assets/images/bee/Sting03.png


二進制
basics/message_passing/assets/images/bee/Sting04.png


二進制
basics/message_passing/assets/images/bee/Sting05.png


二進制
basics/message_passing/assets/images/bee/Sting06.png


二進制
basics/message_passing/assets/images/bee/Sting07.png


二進制
basics/message_passing/assets/images/bee/Sting08.png


二進制
basics/message_passing/assets/images/bee/Sting09.png


二進制
basics/message_passing/assets/images/bunny1_ready.png


二進制
basics/message_passing/assets/images/bunny2_ready.png


二進制
basics/message_passing/assets/images/carrot.png


二進制
basics/message_passing/assets/images/close.png


二進制
basics/message_passing/assets/images/coin/dcoin_1.png


二進制
basics/message_passing/assets/images/coin/dcoin_2.png


二進制
basics/message_passing/assets/images/coin/dcoin_3.png


二進制
basics/message_passing/assets/images/coin/dcoin_4.png


二進制
basics/message_passing/assets/images/coin/dcoin_5.png


二進制
basics/message_passing/assets/images/crosshair010.png


二進制
basics/message_passing/assets/images/elementMetal001.png


二進制
basics/message_passing/assets/images/elementStone019.png


二進制
basics/message_passing/assets/images/elementStone023.png


二進制
basics/message_passing/assets/images/enemyBlack1.png


二進制
basics/message_passing/assets/images/enemyFloating_1.png


二進制
basics/message_passing/assets/images/flame.png


二進制
basics/message_passing/assets/images/green_button03.png


二進制
basics/message_passing/assets/images/grid.png


二進制
basics/message_passing/assets/images/header.png


二進制
basics/message_passing/assets/images/hitman1_machine.png


二進制
basics/message_passing/assets/images/laserYellow_burst.png


二進制
basics/message_passing/assets/images/lighting_blue.png


二進制
basics/message_passing/assets/images/logo-color.png


二進制
basics/message_passing/assets/images/particle_brown.png


二進制
basics/message_passing/assets/images/pattern_circle.png


二進制
basics/message_passing/assets/images/plank_slice.png


二進制
basics/message_passing/assets/images/playerShip1_red.png


二進制
basics/message_passing/assets/images/rainbow.png


二進制
basics/message_passing/assets/images/red_button12.png


二進制
basics/message_passing/assets/images/smoke.png


二進制
basics/message_passing/assets/images/spinner.png


二進制
basics/message_passing/assets/images/tilesheet_complete.png


+ 3 - 83
basics/message_passing/assets/sprites.atlas

@@ -1,93 +1,13 @@
-images {
-  image: "/assets/images/spinner.png"
-}
-images {
-  image: "/assets/images/elementStone019.png"
-}
-images {
-  image: "/assets/images/elementStone023.png"
-}
-images {
-  image: "/assets/images/bunny1_ready.png"
-}
-images {
-  image: "/assets/images/bunny2_ready.png"
-}
-images {
-  image: "/assets/images/carrot.png"
-}
-images {
-  image: "/assets/images/red_button12.png"
-}
-images {
-  image: "/assets/images/flame.png"
-}
-images {
-  image: "/assets/images/smoke.png"
-}
-images {
-  image: "/assets/images/rainbow.png"
-}
-images {
-  image: "/assets/images/enemyFloating_1.png"
-}
-images {
-  image: "/assets/images/logo-color.png"
-}
 images {
 images {
   image: "/assets/images/shipGreen_manned.png"
   image: "/assets/images/shipGreen_manned.png"
 }
 }
 images {
 images {
-  image: "/assets/images/elementMetal001.png"
-}
-images {
-  image: "/assets/images/plank_slice.png"
-}
-images {
-  image: "/assets/images/hitman1_machine.png"
-}
-images {
-  image: "/assets/images/green_button03.png"
-}
-images {
-  image: "/assets/images/playerShip1_red.png"
-}
-images {
-  image: "/assets/images/enemyBlack1.png"
-}
-images {
-  image: "/assets/images/lighting_blue.png"
+  image: "/assets/images/shipBeige_manned.png"
 }
 }
 images {
 images {
-  image: "/assets/images/particle_brown.png"
+  image: "/assets/images/shipBlue_manned.png"
 }
 }
 images {
 images {
-  image: "/assets/images/crosshair010.png"
-}
-images {
-  image: "/assets/images/bar_round_large_grey.png"
-}
-images {
-  image: "/assets/images/bar_round_large_red.png"
-}
-animations {
-  id: "coin"
-  images {
-    image: "/assets/images/coin/dcoin_1.png"
-  }
-  images {
-    image: "/assets/images/coin/dcoin_2.png"
-  }
-  images {
-    image: "/assets/images/coin/dcoin_3.png"
-  }
-  images {
-    image: "/assets/images/coin/dcoin_4.png"
-  }
-  images {
-    image: "/assets/images/coin/dcoin_5.png"
-  }
-  playback: PLAYBACK_LOOP_FORWARD
-  fps: 8
+  image: "/assets/images/shipPink_manned.png"
 }
 }
 extrude_borders: 2
 extrude_borders: 2

+ 1 - 1
basics/message_passing/example.md

@@ -2,7 +2,7 @@
 tags: basics
 tags: basics
 title: Message passing
 title: Message passing
 brief: This example shows how to communicate between two script components in two separate game objects.
 brief: This example shows how to communicate between two script components in two separate game objects.
-scripts: bunny1.script,bunny2.script
+scripts: spaceship1.script,spaceship2.script
 ---
 ---
 
 
 ![message passing](message_passing.png)
 ![message passing](message_passing.png)

+ 20 - 130
basics/message_passing/example/message_passing.collection

@@ -1,41 +1,21 @@
 name: "default"
 name: "default"
 scale_along_z: 0
 scale_along_z: 0
 embedded_instances {
 embedded_instances {
-  id: "bunny 1"
+  id: "spaceship1"
   data: "components {\n"
   data: "components {\n"
   "  id: \"script\"\n"
   "  id: \"script\"\n"
-  "  component: \"/example/bunny1.script\"\n"
-  "  position {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "  }\n"
-  "  rotation {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "    w: 1.0\n"
-  "  }\n"
+  "  component: \"/example/spaceship1.script\"\n"
   "}\n"
   "}\n"
   "embedded_components {\n"
   "embedded_components {\n"
   "  id: \"sprite\"\n"
   "  id: \"sprite\"\n"
   "  type: \"sprite\"\n"
   "  type: \"sprite\"\n"
-  "  data: \"tile_set: \\\"/assets/sprites.atlas\\\"\\n"
-  "default_animation: \\\"bunny1_ready\\\"\\n"
+  "  data: \"default_animation: \\\"shipBlue_manned\\\"\\n"
   "material: \\\"/builtins/materials/sprite.material\\\"\\n"
   "material: \\\"/builtins/materials/sprite.material\\\"\\n"
-  "blend_mode: BLEND_MODE_ALPHA\\n"
+  "textures {\\n"
+  "  sampler: \\\"texture_sampler\\\"\\n"
+  "  texture: \\\"/assets/sprites.atlas\\\"\\n"
+  "}\\n"
   "\"\n"
   "\"\n"
-  "  position {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "  }\n"
-  "  rotation {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "    w: 1.0\n"
-  "  }\n"
   "}\n"
   "}\n"
   "embedded_components {\n"
   "embedded_components {\n"
   "  id: \"speech\"\n"
   "  id: \"speech\"\n"
@@ -43,38 +23,18 @@ embedded_instances {
   "  data: \"size {\\n"
   "  data: \"size {\\n"
   "  x: 128.0\\n"
   "  x: 128.0\\n"
   "  y: 32.0\\n"
   "  y: 32.0\\n"
-  "  z: 0.0\\n"
-  "  w: 0.0\\n"
-  "}\\n"
-  "scale {\\n"
-  "  x: 0.5\\n"
-  "  y: 0.5\\n"
-  "  z: 1.0\\n"
-  "  w: 0.0\\n"
   "}\\n"
   "}\\n"
   "color {\\n"
   "color {\\n"
   "  x: 0.0\\n"
   "  x: 0.0\\n"
   "  y: 0.5647059\\n"
   "  y: 0.5647059\\n"
   "  z: 0.99215686\\n"
   "  z: 0.99215686\\n"
-  "  w: 1.0\\n"
   "}\\n"
   "}\\n"
   "outline {\\n"
   "outline {\\n"
   "  x: 1.0\\n"
   "  x: 1.0\\n"
   "  y: 1.0\\n"
   "  y: 1.0\\n"
   "  z: 1.0\\n"
   "  z: 1.0\\n"
-  "  w: 1.0\\n"
-  "}\\n"
-  "shadow {\\n"
-  "  x: 0.0\\n"
-  "  y: 0.0\\n"
-  "  z: 0.0\\n"
-  "  w: 1.0\\n"
   "}\\n"
   "}\\n"
-  "leading: 1.0\\n"
-  "tracking: 0.0\\n"
   "pivot: PIVOT_W\\n"
   "pivot: PIVOT_W\\n"
-  "blend_mode: BLEND_MODE_ALPHA\\n"
-  "line_break: false\\n"
   "text: \\\"...\\\"\\n"
   "text: \\\"...\\\"\\n"
   "font: \\\"/assets/text48.font\\\"\\n"
   "font: \\\"/assets/text48.font\\\"\\n"
   "material: \\\"/builtins/fonts/label.material\\\"\\n"
   "material: \\\"/builtins/fonts/label.material\\\"\\n"
@@ -82,69 +42,34 @@ embedded_instances {
   "  position {\n"
   "  position {\n"
   "    x: 54.068\n"
   "    x: 54.068\n"
   "    y: 61.483\n"
   "    y: 61.483\n"
-  "    z: 0.0\n"
   "  }\n"
   "  }\n"
-  "  rotation {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "    w: 1.0\n"
+  "  scale {\n"
+  "    x: 0.5\n"
+  "    y: 0.5\n"
   "  }\n"
   "  }\n"
   "}\n"
   "}\n"
   ""
   ""
   position {
   position {
     x: 543.188
     x: 543.188
     y: 210.168
     y: 210.168
-    z: 0.0
-  }
-  rotation {
-    x: 0.0
-    y: 0.0
-    z: 0.0
-    w: 1.0
-  }
-  scale3 {
-    x: 1.0
-    y: 1.0
-    z: 1.0
   }
   }
 }
 }
 embedded_instances {
 embedded_instances {
-  id: "bunny 2"
+  id: "spaceship2"
   data: "components {\n"
   data: "components {\n"
   "  id: \"script\"\n"
   "  id: \"script\"\n"
-  "  component: \"/example/bunny2.script\"\n"
-  "  position {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "  }\n"
-  "  rotation {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "    w: 1.0\n"
-  "  }\n"
+  "  component: \"/example/spaceship2.script\"\n"
   "}\n"
   "}\n"
   "embedded_components {\n"
   "embedded_components {\n"
   "  id: \"sprite\"\n"
   "  id: \"sprite\"\n"
   "  type: \"sprite\"\n"
   "  type: \"sprite\"\n"
-  "  data: \"tile_set: \\\"/assets/sprites.atlas\\\"\\n"
-  "default_animation: \\\"bunny2_ready\\\"\\n"
+  "  data: \"default_animation: \\\"shipPink_manned\\\"\\n"
   "material: \\\"/builtins/materials/sprite.material\\\"\\n"
   "material: \\\"/builtins/materials/sprite.material\\\"\\n"
-  "blend_mode: BLEND_MODE_ALPHA\\n"
+  "textures {\\n"
+  "  sampler: \\\"texture_sampler\\\"\\n"
+  "  texture: \\\"/assets/sprites.atlas\\\"\\n"
+  "}\\n"
   "\"\n"
   "\"\n"
-  "  position {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "  }\n"
-  "  rotation {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "    w: 1.0\n"
-  "  }\n"
   "}\n"
   "}\n"
   "embedded_components {\n"
   "embedded_components {\n"
   "  id: \"speech\"\n"
   "  id: \"speech\"\n"
@@ -152,38 +77,18 @@ embedded_instances {
   "  data: \"size {\\n"
   "  data: \"size {\\n"
   "  x: 128.0\\n"
   "  x: 128.0\\n"
   "  y: 32.0\\n"
   "  y: 32.0\\n"
-  "  z: 0.0\\n"
-  "  w: 0.0\\n"
-  "}\\n"
-  "scale {\\n"
-  "  x: 0.5\\n"
-  "  y: 0.5\\n"
-  "  z: 1.0\\n"
-  "  w: 0.0\\n"
   "}\\n"
   "}\\n"
   "color {\\n"
   "color {\\n"
   "  x: 0.0\\n"
   "  x: 0.0\\n"
   "  y: 0.5647059\\n"
   "  y: 0.5647059\\n"
   "  z: 0.99215686\\n"
   "  z: 0.99215686\\n"
-  "  w: 1.0\\n"
   "}\\n"
   "}\\n"
   "outline {\\n"
   "outline {\\n"
   "  x: 1.0\\n"
   "  x: 1.0\\n"
   "  y: 1.0\\n"
   "  y: 1.0\\n"
   "  z: 1.0\\n"
   "  z: 1.0\\n"
-  "  w: 1.0\\n"
-  "}\\n"
-  "shadow {\\n"
-  "  x: 0.0\\n"
-  "  y: 0.0\\n"
-  "  z: 0.0\\n"
-  "  w: 1.0\\n"
   "}\\n"
   "}\\n"
-  "leading: 1.0\\n"
-  "tracking: 0.0\\n"
   "pivot: PIVOT_W\\n"
   "pivot: PIVOT_W\\n"
-  "blend_mode: BLEND_MODE_ALPHA\\n"
-  "line_break: false\\n"
   "text: \\\"Click and I will follow...\\\"\\n"
   "text: \\\"Click and I will follow...\\\"\\n"
   "font: \\\"/assets/text48.font\\\"\\n"
   "font: \\\"/assets/text48.font\\\"\\n"
   "material: \\\"/builtins/fonts/label.material\\\"\\n"
   "material: \\\"/builtins/fonts/label.material\\\"\\n"
@@ -191,30 +96,15 @@ embedded_instances {
   "  position {\n"
   "  position {\n"
   "    x: 46.972\n"
   "    x: 46.972\n"
   "    y: 66.551\n"
   "    y: 66.551\n"
-  "    z: 0.0\n"
   "  }\n"
   "  }\n"
-  "  rotation {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "    w: 1.0\n"
+  "  scale {\n"
+  "    x: 0.5\n"
+  "    y: 0.5\n"
   "  }\n"
   "  }\n"
   "}\n"
   "}\n"
   ""
   ""
   position {
   position {
     x: 245.774
     x: 245.774
     y: 532.971
     y: 532.971
-    z: 0.0
-  }
-  rotation {
-    x: 0.0
-    y: 0.0
-    z: 0.0
-    w: 1.0
-  }
-  scale3 {
-    x: 1.0
-    y: 1.0
-    z: 1.0
   }
   }
 }
 }

二進制
basics/message_passing/example/message_passing.png


+ 2 - 2
basics/message_passing/example/bunny1.script → basics/message_passing/example/spaceship1.script

@@ -1,6 +1,6 @@
 local function landed(self) -- <2>
 local function landed(self) -- <2>
 	label.set_text("#speech", "I'm there!")
 	label.set_text("#speech", "I'm there!")
-	msg.post("bunny 2#script", "i'm there")
+	msg.post("spaceship2#script", "i'm there")
 end
 end
 
 
 function on_message(self, message_id, message, sender)
 function on_message(self, message_id, message, sender)
@@ -14,5 +14,5 @@ end
 1. If someone sends us a "go to" message, set the speech label text and animate to the position supplied
 1. If someone sends us a "go to" message, set the speech label text and animate to the position supplied
    in the message data. At the end of animation, call the function `landed()`
    in the message data. At the end of animation, call the function `landed()`
 2. This function is called when the position animation is completed. It sets the speech label text and then
 2. This function is called when the position animation is completed. It sets the speech label text and then
-   sends a message called "i'm there" to the component "script" in the "bunny 2" game object.
+   sends a message called "i'm there" to the component "script" in the "spaceship2" game object.
 --]]
 --]]

+ 4 - 4
basics/message_passing/example/bunny2.script → basics/message_passing/example/spaceship2.script

@@ -10,7 +10,7 @@ local function landed(self) -- <6>
 	local opposite = vmath.vector3()
 	local opposite = vmath.vector3()
 	opposite.x = 720 - pos.x
 	opposite.x = 720 - pos.x
 	opposite.y = 720 - pos.y
 	opposite.y = 720 - pos.y
-	msg.post("bunny 1#script", "go to", { position = opposite })
+	msg.post("spaceship1#script", "go to", { position = opposite })
 end
 end
 
 
 function on_message(self, message_id, message, sender)
 function on_message(self, message_id, message, sender)
@@ -32,8 +32,8 @@ end
 
 
 --[[
 --[[
 1. Tell the engine that we want to receive input.
 1. Tell the engine that we want to receive input.
-2. Store a flag in the current script component instance that tells us if the bunny is moving or not.
-3. If user clicked and the bunny is not moving.
+2. Store a flag in the current script component instance that tells us if the spaceship is moving or not.
+3. If user clicked and the spaceship is not moving.
 4. Send a message to this script component ("#" is shorthand for that) saying "go to" and the clicked position
 4. Send a message to this script component ("#" is shorthand for that) saying "go to" and the clicked position
    as part of the message data.
    as part of the message data.
 5. If a "go to" message is received, set the speech label text and then animate the position of the current 
 5. If a "go to" message is received, set the speech label text and then animate the position of the current 
@@ -41,6 +41,6 @@ end
    done the function `landed()` is called.
    done the function `landed()` is called.
 6. When `landed()` is called on animation complete, set the label text, then calculate a position on the
 6. When `landed()` is called on animation complete, set the label text, then calculate a position on the
    opposite of the screen and send a message called "go to" to the component "script" in the game object
    opposite of the screen and send a message called "go to" to the component "script" in the game object
-   "bunny 1". Supplied with the message is the opposite position as message data.
+   "spaceship11". Supplied with the message is the opposite position as message data.
 7. If someone sends us a message called "i'm there" we react by just changing the speech label text.   
 7. If someone sends us a message called "i'm there" we react by just changing the speech label text.   
 --]] 
 --]]