Björn Ritzl 11 月之前
父節點
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6ecc66e765
共有 2 個文件被更改,包括 2 次插入2 次删除
  1. 1 1
      examples/material/noise/noise.md
  2. 1 1
      examples/material/uvgradient/uvgradient.md

+ 1 - 1
examples/material/noise/noise.md

@@ -4,7 +4,7 @@ brief: This example shows how to use a noise function to generate clouds, smoke
 scripts: noise.script, noise.fp
 ---
 
-This example contains a game object with a model component. The model component uses the `/builtins/assets/meshes/quad.dae` mesh, which is a rectangule 1 by 1 unit large. The game object is scaled to the dimensions of the screen so that the mesh covers the entire screen.
+This example contains a game object with a model component. The model component uses the `/builtins/assets/meshes/quad.dae` mesh, which is a rectangle 1 by 1 unit large. The game object is scaled to the dimensions of the screen so that the mesh covers the entire screen.
 
 ![stretched game object](stretched-mesh.png)
 

+ 1 - 1
examples/material/uvgradient/uvgradient.md

@@ -4,7 +4,7 @@ brief: This example shows how to apply a basic shader to a full screen quad.
 scripts: uvgradient.fp
 ---
 
-This example contains a game object with a model component. The model component uses the `/builtins/assets/meshes/quad.dae` mesh, which is a rectangule 1 by 1 unit large. The game object is scaled to the dimensions of the screen so that the mesh covers the entire screen.
+This example contains a game object with a model component. The model component uses the `/builtins/assets/meshes/quad.dae` mesh, which is a rectangle 1 by 1 unit large. The game object is scaled to the dimensions of the screen so that the mesh covers the entire screen.
 
 ![stretched game object](stretched-mesh.png)