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Updated factory basic example

Björn Ritzl 5 mesi fa
parent
commit
7be482b2d5
85 ha cambiato i file con 21 aggiunte e 183 eliminazioni
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  79. 3 3
      factory/basic/example.md
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factory/basic/assets/images/bee/Sting01.png


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factory/basic/assets/images/bunny1_ready.png


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factory/basic/assets/images/carrot.png


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factory/basic/assets/images/close.png


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factory/basic/assets/images/coin/dcoin_1.png


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factory/basic/assets/images/crosshair010.png


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factory/basic/assets/images/elementMetal001.png


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factory/basic/assets/images/elementStone019.png


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factory/basic/assets/images/elementStone023.png


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factory/basic/assets/images/enemyBlack1.png


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factory/basic/assets/images/flame.png


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factory/basic/assets/images/green_button03.png


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factory/basic/assets/images/grid.png


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factory/basic/assets/images/header.png


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factory/basic/assets/images/hitman1_machine.png


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factory/basic/assets/images/laserYellow_burst.png


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factory/basic/assets/images/lighting_blue.png


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factory/basic/assets/images/logo-color.png


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factory/basic/assets/images/pattern_circle.png


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factory/basic/assets/images/plank_slice.png


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factory/basic/assets/images/playerShip1_red.png


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factory/basic/assets/images/rainbow.png


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factory/basic/assets/images/red_button12.png


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factory/basic/assets/images/shipBeige_manned.png


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+ 0 - 83
factory/basic/assets/sprites.atlas

@@ -1,93 +1,10 @@
-images {
-  image: "/assets/images/spinner.png"
-}
-images {
-  image: "/assets/images/elementStone019.png"
-}
-images {
-  image: "/assets/images/elementStone023.png"
-}
-images {
-  image: "/assets/images/bunny1_ready.png"
-}
-images {
-  image: "/assets/images/bunny2_ready.png"
-}
-images {
-  image: "/assets/images/carrot.png"
-}
-images {
-  image: "/assets/images/red_button12.png"
-}
-images {
-  image: "/assets/images/flame.png"
-}
-images {
-  image: "/assets/images/smoke.png"
-}
-images {
-  image: "/assets/images/rainbow.png"
-}
 images {
   image: "/assets/images/enemyFloating_1.png"
 }
-images {
-  image: "/assets/images/logo-color.png"
-}
 images {
   image: "/assets/images/shipGreen_manned.png"
 }
-images {
-  image: "/assets/images/elementMetal001.png"
-}
-images {
-  image: "/assets/images/plank_slice.png"
-}
-images {
-  image: "/assets/images/hitman1_machine.png"
-}
-images {
-  image: "/assets/images/green_button03.png"
-}
-images {
-  image: "/assets/images/playerShip1_red.png"
-}
-images {
-  image: "/assets/images/enemyBlack1.png"
-}
-images {
-  image: "/assets/images/lighting_blue.png"
-}
 images {
   image: "/assets/images/particle_brown.png"
 }
-images {
-  image: "/assets/images/crosshair010.png"
-}
-images {
-  image: "/assets/images/bar_round_large_grey.png"
-}
-images {
-  image: "/assets/images/bar_round_large_red.png"
-}
-animations {
-  id: "coin"
-  images {
-    image: "/assets/images/coin/dcoin_1.png"
-  }
-  images {
-    image: "/assets/images/coin/dcoin_2.png"
-  }
-  images {
-    image: "/assets/images/coin/dcoin_3.png"
-  }
-  images {
-    image: "/assets/images/coin/dcoin_4.png"
-  }
-  images {
-    image: "/assets/images/coin/dcoin_5.png"
-  }
-  playback: PLAYBACK_LOOP_FORWARD
-  fps: 8
-}
 extrude_borders: 2

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factory/basic/debris.png


+ 3 - 3
factory/basic/example.md

@@ -2,11 +2,11 @@
 tags: factory
 title: Spawn game object
 brief: This example shows how to dynamically spawn game objects with a factory component.
-scripts: bunny.script,carrot.script
+scripts: bunny.script,debris.script
 ---
 
 ![basic](basic.png)
 
-The "carrotfactory" factory component uses the file *carrot.go* as prototype, meaning that it produces game objects that are all copies of that file.
+The "debrisfactory" factory component uses the file *debris.go* as prototype, meaning that it produces game objects that are all copies of that file.
 
-![carrot](carrot.png)
+![debris](debris.png)

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factory/basic/example/basic.png


+ 7 - 77
factory/basic/example/basicfactory.collection

@@ -1,43 +1,21 @@
 name: "default"
 scale_along_z: 0
 embedded_instances {
-  id: "bunny"
+  id: "spaceship"
   data: "components {\n"
   "  id: \"script\"\n"
   "  component: \"/example/bunny.script\"\n"
-  "  position {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "  }\n"
-  "  rotation {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "    w: 1.0\n"
-  "  }\n"
-  "  property_decls {\n"
-  "  }\n"
   "}\n"
   "embedded_components {\n"
   "  id: \"sprite\"\n"
   "  type: \"sprite\"\n"
-  "  data: \"tile_set: \\\"/assets/sprites.atlas\\\"\\n"
-  "default_animation: \\\"bunny1_ready\\\"\\n"
+  "  data: \"default_animation: \\\"shipGreen_manned\\\"\\n"
   "material: \\\"/builtins/materials/sprite.material\\\"\\n"
-  "blend_mode: BLEND_MODE_ALPHA\\n"
+  "textures {\\n"
+  "  sampler: \\\"texture_sampler\\\"\\n"
+  "  texture: \\\"/assets/sprites.atlas\\\"\\n"
+  "}\\n"
   "\"\n"
-  "  position {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "  }\n"
-  "  rotation {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "    w: 1.0\n"
-  "  }\n"
   "}\n"
   "embedded_components {\n"
   "  id: \"label\"\n"
@@ -45,32 +23,17 @@ embedded_instances {
   "  data: \"size {\\n"
   "  x: 128.0\\n"
   "  y: 32.0\\n"
-  "  z: 0.0\\n"
-  "  w: 0.0\\n"
   "}\\n"
   "color {\\n"
   "  x: 0.0\\n"
   "  y: 0.5647059\\n"
   "  z: 0.99215686\\n"
-  "  w: 1.0\\n"
   "}\\n"
   "outline {\\n"
   "  x: 1.0\\n"
   "  y: 1.0\\n"
   "  z: 1.0\\n"
-  "  w: 1.0\\n"
   "}\\n"
-  "shadow {\\n"
-  "  x: 0.0\\n"
-  "  y: 0.0\\n"
-  "  z: 0.0\\n"
-  "  w: 1.0\\n"
-  "}\\n"
-  "leading: 1.0\\n"
-  "tracking: 0.0\\n"
-  "pivot: PIVOT_CENTER\\n"
-  "blend_mode: BLEND_MODE_ALPHA\\n"
-  "line_break: false\\n"
   "text: \\\"Click to spawn...\\\"\\n"
   "font: \\\"/assets/text48.font\\\"\\n"
   "material: \\\"/builtins/fonts/label.material\\\"\\n"
@@ -78,54 +41,21 @@ embedded_instances {
   "  position {\n"
   "    x: 132.731\n"
   "    y: 94.744\n"
-  "    z: 0.0\n"
-  "  }\n"
-  "  rotation {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "    w: 1.0\n"
   "  }\n"
   "  scale {\n"
   "    x: 0.5\n"
   "    y: 0.5\n"
-  "    z: 1.0\n"
   "  }\n"
   "}\n"
   "embedded_components {\n"
   "  id: \"carrotfactory\"\n"
   "  type: \"factory\"\n"
-  "  data: \"prototype: \\\"/example/carrot.go\\\"\\n"
-  "load_dynamically: false\\n"
-  "dynamic_prototype: false\\n"
+  "  data: \"prototype: \\\"/example/debris.go\\\"\\n"
   "\"\n"
-  "  position {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "  }\n"
-  "  rotation {\n"
-  "    x: 0.0\n"
-  "    y: 0.0\n"
-  "    z: 0.0\n"
-  "    w: 1.0\n"
-  "  }\n"
   "}\n"
   ""
   position {
     x: 120.0
     y: 360.0
-    z: 0.0
-  }
-  rotation {
-    x: 0.0
-    y: 0.0
-    z: 0.0
-    w: 1.0
-  }
-  scale3 {
-    x: 1.0
-    y: 1.0
-    z: 1.0
   }
 }

+ 0 - 20
factory/basic/example/carrot.go

@@ -1,20 +0,0 @@
-embedded_components {
-  id: "sprite"
-  type: "sprite"
-  data: "tile_set: \"/assets/sprites.atlas\"\n"
-  "default_animation: \"carrot\"\n"
-  "material: \"/builtins/materials/sprite.material\"\n"
-  "blend_mode: BLEND_MODE_ALPHA\n"
-  ""
-  position {
-    x: 0.0
-    y: 0.0
-    z: 0.0
-  }
-  rotation {
-    x: 0.0
-    y: 0.0
-    z: 0.0
-    w: 1.0
-  }
-}

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factory/basic/example/carrot.png


+ 11 - 0
factory/basic/example/debris.go

@@ -0,0 +1,11 @@
+embedded_components {
+  id: "sprite"
+  type: "sprite"
+  data: "default_animation: \"particle_brown\"\n"
+  "material: \"/builtins/materials/sprite.material\"\n"
+  "textures {\n"
+  "  sampler: \"texture_sampler\"\n"
+  "  texture: \"/assets/sprites.atlas\"\n"
+  "}\n"
+  ""
+}

+ 0 - 0
factory/basic/example/carrot.script → factory/basic/example/debris.script